Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 410.51 | 14368 |
|
| Goals | 0.89 | 31 |
|
| Assists | 0.54 | 19 |
|
| Saves | 1.71 | 60 |
|
| Shots | 2.71 | 95 |
|
| Demos | 0.74 | 26 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 410.51 | #94 / 1215 | #13 / 179 |
| Goals | 0.89 | #266 / 1215 | #36 / 179 |
| Assists | 0.54 | #457 / 1215 | #73 / 179 |
| Saves | 1.71 | #105 / 1215 | #20 / 179 |
| Demos | 0.74 | #650 / 1215 | #96 / 179 |
56% of the season is played (35 → ~62 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 14368 | 25452 | 25171 | 25001 – 25341 |
| Goals | 31 | 55 | 54 | 46 – 62 |
| Assists | 19 | 34 | 34 | 28 – 40 |
| Saves | 60 | 106 | 105 | 94 – 116 |
| Shots | 95 | 168 | 168 | 154 – 181 |
| Demos | 26 | 46 | 48 | 40 – 55 |
| MVPs | 12 | 21 | 20 | 16 – 25 |
From 19 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 363.5 |
| Avg boost | 53.0 |
| Boost stolen / game | 466.2 |
| % time at 0 boost | 8.6% |
| Avg speed (uu/s) | 1438.8 |
| % supersonic | 10.4% |
| % time high in air | 4.8% |
| Avg distance to ball | 2680.6 |
| % time attacking third | 20.2% |
| Demos / game | 0.5 |
| Demos taken / game | 1.1 |
| Shooting % | 35.3% |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 329 | 152-113 | 57% | 455 |
| Non-RSC ranked 3v3 | 85 | 34-28 | 55% | 350 |
| Non-RSC other | 244 | 118-85 | 58% | 491 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.