Tier balance - data: Official · All seasons (change in the nav)

Are players sorted into the right tiers? We can't measure this perfectly - the league's real tool is matchmaking rating, which we don't have, and teams only play within their own tier - so this combines the two best signals we do have.

Mechanics rank the tiers correctly (order corr -0.98), but adjacent tiers overlap ~43% on average - some lower-tier players already have higher-tier mechanics.
By the cross-tier skill model, 46 of 905 players (5%) sit in a tier their skill doesn't match.

1. Skill separation between tiers (from replay mechanics)

Mechanics (speed, boost control, positioning) barely depend on the opponent, so they compare fairly across tiers. "Average skill" should fall steadily from the top tier down; "Overlap with tier below" is the share of the next-lower tier whose mechanics already beat this tier's median - a high number means the two tiers blur together. Covers the 762 players who have ballchasing replay data.

TierPlayers measuredAverage skillOverlap with tier below
Premier 37 0.49 36%
Master 58 0.28 44% blurry line
Elite 103 0.16 56% blurry line
Veteran 107 0.23 35%
Rival 113 -0.0 39%
Challenger 105 -0.1 46% blurry line
Prospect 112 -0.14 30%
Contender 89 -0.38 61% blurry line
Amateur 38 -0.42 -

Tiers are ordered correctly (rank correlation -0.98; nearer -1 is a cleaner top-to-bottom ordering), with an average boundary overlap of about 43.0%. Note: the top tier has no replay data, so it isn't measured here.

2. Players who look misplaced (full roster, skill model)

Re-sorting every player by overall skill into the tiers' current sizes, how many would land in a different tier? "Move up / down" counts players whose skill points to a higher or lower tier; "Churn" is the share of the tier that looks misplaced. This is a model estimate (it assumes a fixed skill gap between tiers), so read it as a strong hint, not a verdict.

TierPlayersWould move upWould move downStayChurn
Premier 50 - - 50
0%
Master 74 - 3 71
4%
Elite 123 3 4 116
6%
Veteran 127 4 3 120
6%
Rival 128 3 6 119
7%
Challenger 127 6 2 119
6%
Prospect 126 2 3 121
4%
Contender 104 3 2 99
5%
Amateur 46 2 - 44
4%

Overall, 46 of 905 measured players (5%) sit in a tier their skill doesn't match - a low number means the league is well sorted.

3. Which seasons were most balanced? (history)

How cleanly tiers separated by skill (mechanics) in each season, from the historical pool. Overlap is the average share of a lower tier that out-performs the tier above it - lower = cleaner separation = better-sorted/more balanced. Mechanics are standardized within each season, so the numbers compare fairly across seasons. Sorted most-balanced first.

SeasonPlayersTiersTier overlap
S13 3449 34% most balanced
S23 8038 34%
S24 7468 34%
S17 3699 35%
S19 3459 35%
S21 5309 36%
S25 8029 36%
S26 current 8159 36%
S14 3439 38%
S20 5479 38%
S18 3429 39%
S22 6739 39% least balanced

"Balanced" here means tiers are cleanly separated by skill (players sorted into the right level), not competitive parity within a tier.


Data source: live (rscna.com) - standings & schedule refresh hourly.