Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 147.43 | 1032 |
|
| Goals | 0.29 | 2 |
|
| Assists | 0.14 | 1 |
|
| Saves | 0.71 | 5 |
|
| Shots | 0.43 | 3 |
|
| Demos | 0.0 | 0 |
|
| Stat | Per game | Overall rank | Rank in Amateur |
|---|---|---|---|
| Points | 147.43 | #951 / 1215 | #46 / 61 |
| Goals | 0.29 | #905 / 1215 | #46 / 61 |
| Assists | 0.14 | #921 / 1215 | #43 / 61 |
| Saves | 0.71 | #906 / 1215 | #32 / 61 |
| Demos | 0.0 | #937 / 1215 | #44 / 61 |
69% of the season is played (7 → ~10 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 1032 | 1474 | 1713 | 1677 – 1750 |
| Goals | 2 | 3 | 4 | 2 – 5 |
| Assists | 1 | 1 | 2 | 1 – 3 |
| Saves | 5 | 7 | 7 | 5 – 10 |
| Shots | 3 | 4 | 7 | 4 – 10 |
| Demos | 0 | 0 | 1 | 0 – 3 |
| MVPs | 0 | 0 | 0 | 0 – 1 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 248.8 |
| Avg boost | 44.2 |
| Boost stolen / game | 231.5 |
| % time at 0 boost | 19.4% |
| Avg speed (uu/s) | 1353.6 |
| % supersonic | 4.6% |
| % time high in air | 0.9% |
| Avg distance to ball | 3861.5 |
| % time attacking third | 16.2% |
| Demos / game | 0.0 |
| Demos taken / game | 0.2 |
| Shooting % | 0.0% |
Data source: live (rscna.com) - standings & schedule refresh hourly.