Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 386.84 | 12379 |
|
| Goals | 1.06 | 34 |
|
| Assists | 0.59 | 19 |
|
| Saves | 1.22 | 39 |
|
| Shots | 2.69 | 86 |
|
| Demos | 0.78 | 25 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 386.84 | #179 / 1213 | #26 / 169 |
| Goals | 1.06 | #116 / 1213 | #16 / 169 |
| Assists | 0.59 | #369 / 1213 | #61 / 169 |
| Saves | 1.22 | #546 / 1213 | #86 / 169 |
| Demos | 0.78 | #605 / 1213 | #92 / 169 |
56% of the season is played (32 → ~57 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (164 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 12379 | 22050 | 21878 | 21878 | 21719 – 22037 |
| Goals | 34 | 61 | 59 | 58 | 51 – 67 |
| Assists | 19 | 34 | 34 | 33 | 28 – 40 |
| Saves | 39 | 69 | 70 | 69 | 61 – 79 |
| Shots | 86 | 153 | 153 | 151 | 139 – 166 |
| Demos | 25 | 45 | 46 | 44 | 39 – 54 |
| MVPs | 11 | 20 | 19 | 19 | 14 – 23 |
From 32 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 382.9 |
| Avg boost | 44.9 |
| Boost stolen / game | 547.1 |
| % time at 0 boost | 12.1% |
| Avg speed (uu/s) | 1579.5 |
| % supersonic | 14.5% |
| % time high in air | 4.5% |
| Avg distance to ball | 2935.9 |
| % time attacking third | 20.8% |
| Demos / game | 0.8 |
| Demos taken / game | 1.0 |
| Shooting % | 40.7% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S22 | Veteran | 34 | 0.82 | 0.44 | 0.94 | 373 |
| S23 | Veteran | 35 | 0.51 | 0.49 | 1.23 | 346 |
| S24 | Veteran | 49 | 0.65 | 0.59 | 1.1 | 361 |
| S25 | Veteran | 46 | 0.85 | 0.35 | 1.13 | 350 |
| S26 | Veteran | 32 | 1.06 | 0.59 | 1.22 | 383 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 1206 | 420-549 | 43% | 330 |
| RSC (official) | 5 | 1-3 | 25% | 327 |
| Non-RSC ranked 3v3 | 49 | 10-24 | 29% | 297 |
| Non-RSC other | 1152 | 409-522 | 44% | 331 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.