Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 423.79 | 10171 |
|
| Goals | 1.17 | 28 |
|
| Assists | 1.08 | 26 |
|
| Saves | 1.21 | 29 |
|
| Shots | 2.96 | 71 |
|
| Demos | 0.88 | 21 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 423.79 | #61 / 1213 | #10 / 178 |
| Goals | 1.17 | #64 / 1213 | #9 / 178 |
| Assists | 1.08 | #8 / 1213 | #1 / 178 |
| Saves | 1.21 | #556 / 1213 | #88 / 178 |
| Demos | 0.88 | #511 / 1213 | #79 / 178 |
50% of the season is played (24 → ~48 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 10171 | 20342 | 19938 | 19770 – 20105 |
| Goals | 28 | 56 | 54 | 45 – 62 |
| Assists | 26 | 52 | 49 | 41 – 57 |
| Saves | 29 | 58 | 59 | 50 – 68 |
| Shots | 71 | 142 | 140 | 126 – 154 |
| Demos | 21 | 42 | 43 | 35 – 51 |
| MVPs | 10 | 20 | 18 | 13 – 23 |
From 24 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 344.5 |
| Avg boost | 52.3 |
| Boost stolen / game | 491.2 |
| % time at 0 boost | 6.8% |
| Avg speed (uu/s) | 1525.7 |
| % supersonic | 9.3% |
| % time high in air | 3.3% |
| Avg distance to ball | 2697.8 |
| % time attacking third | 24.0% |
| Demos / game | 0.9 |
| Demos taken / game | 1.0 |
| Shooting % | 40.4% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.17 | 1.07 | 1.0 – 1.24 |
| Assists/game | 1.08 | 0.92 | 0.88 – 1.0 |
| Saves/game | 1.21 | 1.11 | 1.0 – 1.21 |
| Shots/game | 2.96 | 3.1 | 2.83 – 3.26 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Saucy Rexy | S20 | Veteran | 1.31 | 0.94 | 1.19 | 1.05 |
| VeryBadKittyCat | S22 | Contender | 1.0 | 1.1 | 0.98 | 1.13 |
| Aspect oF Hope | S22 | Master | 1.09 | 0.89 | 1.29 | 1.38 |
| baltostorm | S21 | Challenger | 1.25 | 1.0 | 1.0 | 1.47 |
| Doodle! | S25 | Elite | 0.93 | 1.07 | 1.27 | 1.56 |
| Dub_Dill | S22 | Veteran | 1.0 | 0.88 | 1.16 | 1.58 |
| AshuraxGaming | S13 | Challenger | 0.88 | 1.0 | 1.0 | 1.58 |
| JoeExotic | S13 | Rival | 1.0 | 1.0 | 1.12 | 1.59 |
| Cart | S13 | Master | 1.0 | 1.17 | 1.0 | 1.60 |
| Taiyo | S25 | Elite | 0.94 | 1.08 | 1.12 | 1.71 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.