Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 268.43 | 8053 |
|
| Goals | 0.43 | 13 |
|
| Assists | 0.3 | 9 |
|
| Saves | 1.33 | 40 |
|
| Shots | 1.73 | 52 |
|
| Demos | 0.97 | 29 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 268.43 | #860 / 1215 | #125 / 164 |
| Goals | 0.43 | #857 / 1215 | #119 / 164 |
| Assists | 0.3 | #855 / 1215 | #119 / 164 |
| Saves | 1.33 | #430 / 1215 | #70 / 164 |
| Demos | 0.97 | #453 / 1215 | #65 / 164 |
56% of the season is played (30 → ~53 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (267 games across 6 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 8053 | 14227 | 14579 | 14579 | 14448 – 14710 |
| Goals | 13 | 23 | 24 | 26 | 19 – 30 |
| Assists | 9 | 16 | 17 | 17 | 12 – 22 |
| Saves | 40 | 71 | 71 | 70 | 62 – 80 |
| Shots | 52 | 92 | 96 | 98 | 85 – 106 |
| Demos | 29 | 51 | 52 | 54 | 44 – 59 |
| MVPs | 0 | 0 | 1 | 1 | 0 – 2 |
From 26 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 384.0 |
| Avg boost | 52.7 |
| Boost stolen / game | 504.6 |
| % time at 0 boost | 8.0% |
| Avg speed (uu/s) | 1590.2 |
| % supersonic | 16.1% |
| % time high in air | 4.5% |
| Avg distance to ball | 3236.5 |
| % time attacking third | 18.6% |
| Demos / game | 0.9 |
| Demos taken / game | 0.9 |
| Shooting % | 25.2% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Prospect | 56 | 1.09 | 0.43 | 1.07 | 377 |
| S21 | Challenger | 15 | 1.27 | 0.4 | 0.93 | 350 |
| S22 | Challenger | 28 | 0.57 | 0.57 | 1.25 | 362 |
| S23 | Challenger | 60 | 1.07 | 0.43 | 1.22 | 378 |
| S24 | Rival | 56 | 0.66 | 0.57 | 1.41 | 356 |
| S25 | Rival | 52 | 0.73 | 0.52 | 1.44 | 384 |
| S26 | Rival | 26 | 0.42 | 0.31 | 1.23 | 384 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 7359 | 2915-2928 | 50% | 327 |
| RSC (official) | 21 | 12-7 | 63% | 389 |
| Non-RSC ranked 3v3 | 420 | 131-190 | 41% | 288 |
| Non-RSC other | 6918 | 2772-2731 | 50% | 329 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.42 | 0.5 | 0.44 – 0.55 |
| Assists/game | 0.31 | 0.36 | 0.31 – 0.42 |
| Saves/game | 1.23 | 1.21 | 1.1 – 1.37 |
| Shots/game | 1.69 | 1.88 | 1.73 – 2.0 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| cow | S24 | Rival | 0.48 | 0.44 | 1.3 | 0.99 |
| ValuedSquash465 | S26 | Prospect | 0.5 | 0.27 | 1.36 | 1.08 |
| Paper | S20 | Master | 0.5 | 0.42 | 1.17 | 1.12 |
| SqueezySponge_ | S23 | Challenger | 0.6 | 0.4 | 1.17 | 1.19 |
| Fused Gavin | S23 | Elite | 0.27 | 0.36 | 1.09 | 1.23 |
| Frostii | S22 | Challenger | 0.5 | 0.3 | 1.0 | 1.27 |
| IcyWrenTTV | S24 | Elite | 0.44 | 0.37 | 1.37 | 1.30 |
| anth0tex | S25 | Veteran | 0.59 | 0.39 | 1.37 | 1.34 |
| RL Rust | S20 | Veteran | 0.5 | 0.42 | 1.25 | 1.36 |
| Chips. | S18 | Master | 0.38 | 0.12 | 1.12 | 1.41 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.