Azula

Veteran - FA - 1-3 (0.250)
👤 Career - also played as SuperCruz101
59 OVR
overall rating (0–100) · 4 games · how is this calculated?
Overall rating 59/100 Tier dominance: 8th (-1.3 SD) Projects as: Veteran Role: Role player
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
0
0% of games
Shot %
14%

Per-game production (percentile within Veteran)

StatPer gameTotalPercentile in tier
Points 230.25 921
1st
Goals 0.25 1
3rd
Assists 0.5 2
30th
Saves 0.75 3
2nd
Shots 1.75 7
6th
Demos 1.5 6
83rd

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Veteran
Points230.25 #927 / 1215 #135 / 170
Goals0.25 #907 / 1215 #128 / 170
Assists0.5 #516 / 1215 #86 / 170
Saves0.75 #892 / 1215 #133 / 170
Demos1.5 #129 / 1215 #21 / 170

Season projection

Low confidence

56% of the season is played (4 → ~7 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (18 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 921 1612 1859 1859 1815 – 1903
Goals 1 2 3 3 1 – 5
Assists 2 4 4 4 2 – 6
Saves 3 5 7 7 4 – 9
Shots 7 12 14 14 10 – 18
Demos 6 10 10 9 7 – 12
MVPs 0 0 0 0 0 – 1

Advanced stats (ballchasing)

From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.

Boost / min 293.7
Avg boost 46.8
Boost stolen / game 348.2
% time at 0 boost 7.8%
Avg speed (uu/s) 1446.7
% supersonic 8.0%
% time high in air 4.0%
Avg distance to ball 3141.5
% time attacking third 15.1%
Demos / game 1.5
Demos taken / game 0.8
Shooting % 14.3%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Veteran18 0.940.671.72 299
S26Veteran4 0.250.50.75 294

Beyond RSC - lifetime & other play

External skill estimate: ~82 OVR Low confidence — inferred from 32 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 59.
SourceGames RecordWin % Score/g
Lifetime (all)835366-357 51% 353
RSC (official)52-0 100% 288
Non-RSC ranked 3v33212-17 41% 357
Non-RSC other798352-340 51% 353

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)


Data source: live (rscna.com) - standings & schedule refresh hourly.