Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 230.25 | 921 |
|
| Goals | 0.25 | 1 |
|
| Assists | 0.5 | 2 |
|
| Saves | 0.75 | 3 |
|
| Shots | 1.75 | 7 |
|
| Demos | 1.5 | 6 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 230.25 | #927 / 1215 | #135 / 170 |
| Goals | 0.25 | #907 / 1215 | #128 / 170 |
| Assists | 0.5 | #516 / 1215 | #86 / 170 |
| Saves | 0.75 | #892 / 1215 | #133 / 170 |
| Demos | 1.5 | #129 / 1215 | #21 / 170 |
56% of the season is played (4 → ~7 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (18 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 921 | 1612 | 1859 | 1859 | 1815 – 1903 |
| Goals | 1 | 2 | 3 | 3 | 1 – 5 |
| Assists | 2 | 4 | 4 | 4 | 2 – 6 |
| Saves | 3 | 5 | 7 | 7 | 4 – 9 |
| Shots | 7 | 12 | 14 | 14 | 10 – 18 |
| Demos | 6 | 10 | 10 | 9 | 7 – 12 |
| MVPs | 0 | 0 | 0 | 0 | 0 – 1 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 293.7 |
| Avg boost | 46.8 |
| Boost stolen / game | 348.2 |
| % time at 0 boost | 7.8% |
| Avg speed (uu/s) | 1446.7 |
| % supersonic | 8.0% |
| % time high in air | 4.0% |
| Avg distance to ball | 3141.5 |
| % time attacking third | 15.1% |
| Demos / game | 1.5 |
| Demos taken / game | 0.8 |
| Shooting % | 14.3% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Veteran | 18 | 0.94 | 0.67 | 1.72 | 299 |
| S26 | Veteran | 4 | 0.25 | 0.5 | 0.75 | 294 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 835 | 366-357 | 51% | 353 |
| RSC (official) | 5 | 2-0 | 100% | 288 |
| Non-RSC ranked 3v3 | 32 | 12-17 | 41% | 357 |
| Non-RSC other | 798 | 352-340 | 51% | 353 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.