Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 355.94 | 11390 |
|
| Goals | 0.88 | 28 |
|
| Assists | 0.69 | 22 |
|
| Saves | 1.0 | 32 |
|
| Shots | 2.84 | 91 |
|
| Demos | 3.66 | 117 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 355.94 | #380 / 1213 | #70 / 178 |
| Goals | 0.88 | #286 / 1213 | #38 / 178 |
| Assists | 0.69 | #207 / 1213 | #39 / 178 |
| Saves | 1.0 | #722 / 1213 | #109 / 178 |
| Demos | 3.66 | #3 / 1213 | #1 / 178 |
50% of the season is played (32 → ~64 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 11390 | 22780 | 22783 | 22600 – 22967 |
| Goals | 28 | 56 | 55 | 46 – 64 |
| Assists | 22 | 44 | 43 | 35 – 51 |
| Saves | 32 | 64 | 66 | 56 – 77 |
| Shots | 91 | 182 | 180 | 164 – 197 |
| Demos | 117 | 234 | 217 | 200 – 235 |
| MVPs | 7 | 14 | 14 | 9 – 18 |
From 32 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 410.1 |
| Avg boost | 53.2 |
| Boost stolen / game | 851.9 |
| % time at 0 boost | 10.9% |
| Avg speed (uu/s) | 1573.6 |
| % supersonic | 18.7% |
| % time high in air | 5.7% |
| Avg distance to ball | 2987.0 |
| % time attacking third | 26.2% |
| Demos / game | 3.7 |
| Demos taken / game | 1.0 |
| Shooting % | 31.5% |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 3054 | 1193-1214 | 50% | 370 |
| RSC (official) | 5 | 3-1 | 75% | 391 |
| Non-RSC ranked 3v3 | 657 | 249-231 | 52% | 316 |
| Non-RSC other | 2392 | 941-982 | 49% | 385 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.