Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 354.5 | 2836 |
|
| Goals | 0.88 | 7 |
|
| Assists | 0.38 | 3 |
|
| Saves | 1.38 | 11 |
|
| Shots | 2.12 | 17 |
|
| Demos | 0.75 | 6 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 354.5 | #384 / 1215 | #25 / 134 |
| Goals | 0.88 | #275 / 1215 | #30 / 134 |
| Assists | 0.38 | #761 / 1215 | #83 / 134 |
| Saves | 1.38 | #385 / 1215 | #26 / 134 |
| Demos | 0.75 | #633 / 1215 | #57 / 134 |
64% of the season is played (8 → ~12 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 2836 | 4254 | 4179 | 4127 – 4232 |
| Goals | 7 | 10 | 10 | 8 – 13 |
| Assists | 3 | 4 | 5 | 3 – 7 |
| Saves | 11 | 16 | 16 | 13 – 19 |
| Shots | 17 | 26 | 26 | 22 – 30 |
| Demos | 6 | 9 | 9 | 7 – 12 |
| MVPs | 2 | 3 | 3 | 2 – 4 |
From 8 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 336.5 |
| Avg boost | 54.5 |
| Boost stolen / game | 257.5 |
| % time at 0 boost | 8.2% |
| Avg speed (uu/s) | 1473.9 |
| % supersonic | 10.9% |
| % time high in air | 2.6% |
| Avg distance to ball | 3247.5 |
| % time attacking third | 12.2% |
| Demos / game | 0.8 |
| Demos taken / game | 0.8 |
| Shooting % | 47.3% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.88 | 0.72 | 0.67 – 0.88 |
| Assists/game | 0.38 | 0.39 | 0.36 – 0.46 |
| Saves/game | 1.38 | 1.44 | 1.33 – 1.55 |
| Shots/game | 2.12 | 2.34 | 2.12 – 2.44 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| ImPodz | S24 | Amateur | 0.86 | 0.39 | 1.29 | 1.71 |
| Lorak | S17 | Contender | 0.88 | 0.38 | 1.38 | 1.72 |
| superstrikzz | S21 | Contender | 0.75 | 0.38 | 1.38 | 1.83 |
| Kesu | S18 | Rival | 0.75 | 0.5 | 1.62 | 1.92 |
| BeardedFrodo1 | S23 | Amateur | 0.71 | 0.36 | 1.14 | 1.92 |
| Beans | S13 | Elite | 0.7 | 0.4 | 1.2 | 1.96 |
| IndisputablyJack | S17 | Challenger | 0.88 | 0.25 | 1.5 | 1.97 |
| Cwuzzy | S24 | Challenger | 0.88 | 0.5 | 1.5 | 2.00 |
| SRSExKAOS | S25 | Rival | 0.67 | 0.27 | 1.47 | 2.05 |
| Veoloux | S25 | Elite | 0.72 | 0.56 | 1.4 | 2.07 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.