Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 183.8 | 3676 |
|
| Goals | 0.3 | 6 |
|
| Assists | 0.5 | 10 |
|
| Saves | 0.6 | 12 |
|
| Shots | 1.1 | 22 |
|
| Demos | 0.45 | 9 |
|
| Stat | Per game | Overall rank | Rank in Amateur |
|---|---|---|---|
| Points | 183.8 | #946 / 1215 | #45 / 61 |
| Goals | 0.3 | #901 / 1215 | #44 / 61 |
| Assists | 0.5 | #516 / 1215 | #18 / 61 |
| Saves | 0.6 | #929 / 1215 | #40 / 61 |
| Demos | 0.45 | #853 / 1215 | #33 / 61 |
69% of the season is played (20 → ~29 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 3676 | 5330 | 5621 | 5556 – 5686 |
| Goals | 6 | 9 | 10 | 7 – 13 |
| Assists | 10 | 14 | 14 | 11 – 17 |
| Saves | 12 | 17 | 18 | 14 – 22 |
| Shots | 22 | 32 | 34 | 29 – 40 |
| Demos | 9 | 13 | 14 | 11 – 17 |
| MVPs | 0 | 0 | 0 | 0 – 1 |
From 16 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 277.1 |
| Avg boost | 49.9 |
| Boost stolen / game | 326.6 |
| % time at 0 boost | 8.6% |
| Avg speed (uu/s) | 1345.7 |
| % supersonic | 6.1% |
| % time high in air | 1.3% |
| Avg distance to ball | 3068.6 |
| % time attacking third | 17.6% |
| Demos / game | 0.4 |
| Demos taken / game | 0.7 |
| Shooting % | 12.5% |
Data source: live (rscna.com) - standings & schedule refresh hourly.