Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 415.7 | 12471 |
|
| Goals | 1.3 | 39 |
|
| Assists | 0.97 | 29 |
|
| Saves | 0.7 | 21 |
|
| Shots | 3.33 | 100 |
|
| Demos | 0.6 | 18 |
|
| Stat | Per game | Overall rank | Rank in Amateur |
|---|---|---|---|
| Points | 415.7 | #87 / 1213 | #2 / 61 |
| Goals | 1.3 | #23 / 1213 | #5 / 61 |
| Assists | 0.97 | #32 / 1213 | #1 / 61 |
| Saves | 0.7 | #898 / 1213 | #33 / 61 |
| Demos | 0.6 | #737 / 1213 | #29 / 61 |
69% of the season is played (30 → ~43 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12471 | 17875 | 17541 | 17436 – 17647 |
| Goals | 39 | 56 | 54 | 49 – 60 |
| Assists | 29 | 42 | 40 | 35 – 45 |
| Saves | 21 | 30 | 31 | 26 – 35 |
| Shots | 100 | 143 | 140 | 130 – 149 |
| Demos | 18 | 26 | 26 | 22 – 30 |
| MVPs | 10 | 14 | 14 | 11 – 17 |
From 30 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 349.0 |
| Avg boost | 55.3 |
| Boost stolen / game | 377.6 |
| % time at 0 boost | 10.3% |
| Avg speed (uu/s) | 1475.5 |
| % supersonic | 8.8% |
| % time high in air | 3.3% |
| Avg distance to ball | 2749.3 |
| % time attacking third | 23.8% |
| Demos / game | 0.6 |
| Demos taken / game | 0.8 |
| Shooting % | 38.6% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.3 | 1.17 | 1.07 – 1.3 |
| Assists/game | 0.97 | 0.87 | 0.77 – 0.94 |
| Saves/game | 0.7 | 0.92 | 0.75 – 1.0 |
| Shots/game | 3.33 | 3.19 | 2.91 – 3.33 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Not Whispr | S14 | Rival | 1.33 | 0.92 | 0.92 | 1.39 |
| RoseFanatic3615 | S24 | Challenger | 1.32 | 0.82 | 0.85 | 1.48 |
| NJ111_ | S18 | Challenger | 1.17 | 0.83 | 1.0 | 1.50 |
| Jito1017 | S24 | Amateur | 1.3 | 0.75 | 0.75 | 1.52 |
| Bender_Escobar | S17 | Elite | 1.12 | 1.12 | 0.62 | 1.58 |
| i like bananas | S18 | Rival | 1.0 | 0.93 | 0.53 | 1.61 |
| ttv. blestbb | S23 | Veteran | 1.17 | 0.79 | 1.1 | 1.62 |
| VeryBadKittyCat | S22 | Contender | 1.0 | 1.1 | 0.98 | 1.66 |
| Saucy Rexy | S20 | Veteran | 1.31 | 0.94 | 1.19 | 1.73 |
| Heartlesswins | S22 | Challenger | 1.07 | 1.0 | 0.73 | 1.74 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.