Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 241.0 | 6989 |
|
| Goals | 0.59 | 17 |
|
| Assists | 0.38 | 11 |
|
| Saves | 0.62 | 18 |
|
| Shots | 1.62 | 47 |
|
| Demos | 0.97 | 28 |
|
| Stat | Per game | Overall rank | Rank in Amateur |
|---|---|---|---|
| Points | 241.0 | #917 / 1215 | #39 / 61 |
| Goals | 0.59 | #717 / 1215 | #32 / 61 |
| Assists | 0.38 | #758 / 1215 | #30 / 61 |
| Saves | 0.62 | #927 / 1215 | #38 / 61 |
| Demos | 0.97 | #454 / 1215 | #15 / 61 |
69% of the season is played (29 → ~42 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 6989 | 10122 | 10279 | 10193 – 10364 |
| Goals | 17 | 25 | 25 | 21 – 29 |
| Assists | 11 | 16 | 16 | 13 – 19 |
| Saves | 18 | 26 | 27 | 22 – 31 |
| Shots | 47 | 68 | 69 | 62 – 76 |
| Demos | 28 | 41 | 40 | 35 – 45 |
| MVPs | 1 | 1 | 2 | 1 – 3 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 344.2 |
| Avg boost | 50.1 |
| Boost stolen / game | 478.7 |
| % time at 0 boost | 10.0% |
| Avg speed (uu/s) | 1447.1 |
| % supersonic | 8.3% |
| % time high in air | 3.4% |
| Avg distance to ball | 2937.0 |
| % time attacking third | 23.5% |
| Demos / game | 1.0 |
| Demos taken / game | 0.9 |
| Shooting % | 37.1% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.61 | 0.64 | 0.53 – 0.71 |
| Assists/game | 0.39 | 0.41 | 0.38 – 0.5 |
| Saves/game | 0.64 | 0.79 | 0.67 – 0.85 |
| Shots/game | 1.68 | 1.94 | 1.79 – 2.18 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| datdude0623 | S13 | Rival | 0.53 | 0.47 | 0.73 | 1.05 |
| FULLBL00DN8V | S25 | Amateur | 0.65 | 0.35 | 0.84 | 1.08 |
| DinninDu | S24 | Rival | 0.67 | 0.43 | 0.81 | 1.10 |
| Tragic Event | S18 | Rival | 0.8 | 0.4 | 0.67 | 1.16 |
| Stale Popcorn | S20 | Prospect | 0.65 | 0.45 | 0.72 | 1.39 |
| Emily26210 | S23 | Amateur | 0.7 | 0.57 | 0.57 | 1.40 |
| Tryhard goblin | S23 | Rival | 0.5 | 0.31 | 0.88 | 1.42 |
| Chronic Lies | S14 | Veteran | 0.71 | 0.57 | 0.79 | 1.45 |
| Wallaby Gangsta | S14 | Veteran | 0.75 | 0.5 | 0.88 | 1.48 |
| renightly | S24 | Rival | 0.63 | 0.41 | 0.67 | 1.51 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.