ChristSavedRev

Challenger - Metal - 19-13 (0.594)
43 OVR
overall rating (0–100) · 32 games · how is this calculated?
Overall rating 43/100 Tier dominance: 87th (+1.2 SD) Projects as: Challenger Role: Striker / Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
11
34% of games
Shot %
39%

Per-game production (percentile within Challenger)

StatPer gameTotalPercentile in tier
Points 415.31 13290
90th
Goals 1.12 36
87th
Assists 0.56 18
57th
Saves 1.5 48
73rd
Shots 2.88 92
77th
Demos 0.62 20
29th

League ranking (per game, among 1213 players)

StatPer gameOverall rankRank in Challenger
Points415.31 #88 / 1213 #13 / 166
Goals1.12 #80 / 1213 #14 / 166
Assists0.56 #420 / 1213 #56 / 166
Saves1.5 #241 / 1213 #32 / 166
Demos0.62 #718 / 1213 #92 / 166

Season projection

High confidence

60% of the season is played (32 → ~53 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 13290 22012 21701 21556 – 21846
Goals 36 60 58 51 – 66
Assists 18 30 30 24 – 35
Saves 48 80 79 70 – 87
Shots 92 152 151 139 – 163
Demos 20 33 35 29 – 41
MVPs 11 18 17 13 – 21

Advanced stats (ballchasing)

Advanced OVR 73 /100

From 12 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 352.4
Avg boost 48.8
Boost stolen / game 410.1
% time at 0 boost 10.8%
Avg speed (uu/s) 1498.3
% supersonic 10.8%
% time high in air 6.2%
Avg distance to ball 2839.2
% time attacking third 20.1%
Demos / game 0.6
Demos taken / game 0.7
Shooting % 38.6%

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.92 0.89 0.86 – 0.91
Assists/game0.58 0.58 0.55 – 0.62
Saves/game1.33 1.36 1.29 – 1.42
Shots/game2.67 2.67 2.57 – 2.75

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
IlLuSiOnChAoS S25Prospect 0.870.641.36 0.55
JustABurgerGuy S25Veteran 0.890.571.32 0.59
Sim S22Master 0.90.551.5 0.59
noot S25Rival 0.870.581.53 0.72
Sly S26Challenger 0.790.611.32 0.79
JustLaben S24Veteran 0.90.581.35 0.79
JazzMagic. S24Rival 0.810.581.39 0.80
Absolutely TOR S26Veteran 0.780.591.19 0.80
Crimed0ge S18Rival 0.860.641.29 0.80
Yort S22Rival 1.00.621.38 0.81

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.