Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 415.31 | 13290 |
|
| Goals | 1.12 | 36 |
|
| Assists | 0.56 | 18 |
|
| Saves | 1.5 | 48 |
|
| Shots | 2.88 | 92 |
|
| Demos | 0.62 | 20 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 415.31 | #88 / 1213 | #13 / 166 |
| Goals | 1.12 | #80 / 1213 | #14 / 166 |
| Assists | 0.56 | #420 / 1213 | #56 / 166 |
| Saves | 1.5 | #241 / 1213 | #32 / 166 |
| Demos | 0.62 | #718 / 1213 | #92 / 166 |
60% of the season is played (32 → ~53 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 13290 | 22012 | 21701 | 21556 – 21846 |
| Goals | 36 | 60 | 58 | 51 – 66 |
| Assists | 18 | 30 | 30 | 24 – 35 |
| Saves | 48 | 80 | 79 | 70 – 87 |
| Shots | 92 | 152 | 151 | 139 – 163 |
| Demos | 20 | 33 | 35 | 29 – 41 |
| MVPs | 11 | 18 | 17 | 13 – 21 |
From 12 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 352.4 |
| Avg boost | 48.8 |
| Boost stolen / game | 410.1 |
| % time at 0 boost | 10.8% |
| Avg speed (uu/s) | 1498.3 |
| % supersonic | 10.8% |
| % time high in air | 6.2% |
| Avg distance to ball | 2839.2 |
| % time attacking third | 20.1% |
| Demos / game | 0.6 |
| Demos taken / game | 0.7 |
| Shooting % | 38.6% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.92 | 0.89 | 0.86 – 0.91 |
| Assists/game | 0.58 | 0.58 | 0.55 – 0.62 |
| Saves/game | 1.33 | 1.36 | 1.29 – 1.42 |
| Shots/game | 2.67 | 2.67 | 2.57 – 2.75 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| IlLuSiOnChAoS | S25 | Prospect | 0.87 | 0.64 | 1.36 | 0.55 |
| JustABurgerGuy | S25 | Veteran | 0.89 | 0.57 | 1.32 | 0.59 |
| Sim | S22 | Master | 0.9 | 0.55 | 1.5 | 0.59 |
| noot | S25 | Rival | 0.87 | 0.58 | 1.53 | 0.72 |
| Sly | S26 | Challenger | 0.79 | 0.61 | 1.32 | 0.79 |
| JustLaben | S24 | Veteran | 0.9 | 0.58 | 1.35 | 0.79 |
| JazzMagic. | S24 | Rival | 0.81 | 0.58 | 1.39 | 0.80 |
| Absolutely TOR | S26 | Veteran | 0.78 | 0.59 | 1.19 | 0.80 |
| Crimed0ge | S18 | Rival | 0.86 | 0.64 | 1.29 | 0.80 |
| Yort | S22 | Rival | 1.0 | 0.62 | 1.38 | 0.81 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.