D1-SN1PZ

Contender - Jellyfish - 2-2 (0.500)
12 OVR
overall rating (0–100) · 4 games · how is this calculated?
Overall rating 12/100 Tier dominance: 64th (+0.2 SD) Projects as: Contender Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
2
50% of games
Shot %
25%

Per-game production (percentile within Contender)

StatPer gameTotalPercentile in tier
Points 425.5 1702
95th
Goals 0.75 3
56th
Assists 0.25 1
8th
Saves 2.75 11
99th
Shots 3.0 12
87th
Demos 0.75 3
45th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Contender
Points425.5 #52 / 1215 #5 / 134
Goals0.75 #455 / 1215 #46 / 134
Assists0.25 #878 / 1215 #99 / 134
Saves2.75 #2 / 1215 #1 / 134
Demos0.75 #633 / 1215 #57 / 134

Season projection

Low confidence

64% of the season is played (4 → ~6 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 1702 2553 2408 2372 – 2445
Goals 3 4 4 3 – 6
Assists 1 2 2 1 – 3
Saves 11 16 14 12 – 17
Shots 12 18 17 14 – 20
Demos 3 4 5 3 – 6
MVPs 2 3 3 2 – 4

Advanced stats (ballchasing)

From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.

Boost / min 412.9
Avg boost 53.9
Boost stolen / game 396.2
% time at 0 boost 14.1%
Avg speed (uu/s) 1487.8
% supersonic 10.8%
% time high in air 3.0%
Avg distance to ball 3093.7
% time attacking third 16.7%
Demos / game 0.8
Demos taken / game 0.0
Shooting % 25.0%

Data source: live (rscna.com) - standings & schedule refresh hourly.