Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 425.5 | 1702 |
|
| Goals | 0.75 | 3 |
|
| Assists | 0.25 | 1 |
|
| Saves | 2.75 | 11 |
|
| Shots | 3.0 | 12 |
|
| Demos | 0.75 | 3 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 425.5 | #52 / 1215 | #5 / 134 |
| Goals | 0.75 | #455 / 1215 | #46 / 134 |
| Assists | 0.25 | #878 / 1215 | #99 / 134 |
| Saves | 2.75 | #2 / 1215 | #1 / 134 |
| Demos | 0.75 | #633 / 1215 | #57 / 134 |
64% of the season is played (4 → ~6 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 1702 | 2553 | 2408 | 2372 – 2445 |
| Goals | 3 | 4 | 4 | 3 – 6 |
| Assists | 1 | 2 | 2 | 1 – 3 |
| Saves | 11 | 16 | 14 | 12 – 17 |
| Shots | 12 | 18 | 17 | 14 – 20 |
| Demos | 3 | 4 | 5 | 3 – 6 |
| MVPs | 2 | 3 | 3 | 2 – 4 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 412.9 |
| Avg boost | 53.9 |
| Boost stolen / game | 396.2 |
| % time at 0 boost | 14.1% |
| Avg speed (uu/s) | 1487.8 |
| % supersonic | 10.8% |
| % time high in air | 3.0% |
| Avg distance to ball | 3093.7 |
| % time attacking third | 16.7% |
| Demos / game | 0.8 |
| Demos taken / game | 0.0 |
| Shooting % | 25.0% |
Data source: live (rscna.com) - standings & schedule refresh hourly.