Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 266.5 | 3198 |
|
| Goals | 0.42 | 5 |
|
| Assists | 0.58 | 7 |
|
| Saves | 0.92 | 11 |
|
| Shots | 2.33 | 28 |
|
| Demos | 0.58 | 7 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 266.5 | #868 / 1215 | #126 / 166 |
| Goals | 0.42 | #865 / 1215 | #124 / 166 |
| Assists | 0.58 | #386 / 1215 | #53 / 166 |
| Saves | 0.92 | #831 / 1215 | #122 / 166 |
| Demos | 0.58 | #764 / 1215 | #99 / 166 |
60% of the season is played (12 → ~20 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (41 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 3198 | 5330 | 5569 | 5569 | 5496 – 5643 |
| Goals | 5 | 8 | 9 | 9 | 6 – 13 |
| Assists | 7 | 12 | 12 | 11 | 8 – 15 |
| Saves | 11 | 18 | 20 | 21 | 15 – 24 |
| Shots | 28 | 47 | 47 | 46 | 41 – 54 |
| Demos | 7 | 12 | 13 | 13 | 9 – 17 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 3 |
From 7 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 334.4 |
| Avg boost | 51.2 |
| Boost stolen / game | 334.3 |
| % time at 0 boost | 7.7% |
| Avg speed (uu/s) | 1511.6 |
| % supersonic | 10.4% |
| % time high in air | 3.3% |
| Avg distance to ball | 3289.2 |
| % time attacking third | 17.5% |
| Demos / game | 0.9 |
| Demos taken / game | 0.3 |
| Shooting % | 12.2% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S23 | Rival | 3 | 0.33 | 0.0 | 2.0 | 356 |
| S25 | Challenger | 41 | 0.56 | 0.46 | 1.49 | 355 |
| S26 | Challenger | 7 | 0.43 | 0.29 | 0.86 | 334 |
Data source: live (rscna.com) - standings & schedule refresh hourly.