DLG Parzival

Challenger - Dustwalkers - 5-7 (0.417)
40 OVR
overall rating (0–100) · 12 games · how is this calculated?
Overall rating 40/100 Tier dominance: 67th (+0.2 SD) Projects as: Challenger Role: Role player
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
0
0% of games
Shot %
24%

Per-game production (percentile within Challenger)

StatPer gameTotalPercentile in tier
Points 349.42 4193
58th
Goals 0.75 9
47th
Assists 0.42 5
24th
Saves 0.83 10
5th
Shots 3.08 37
89th
Demos 2.17 26
97th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Challenger
Points349.42 #429 / 1215 #56 / 166
Goals0.75 #455 / 1215 #66 / 166
Assists0.42 #706 / 1215 #96 / 166
Saves0.83 #862 / 1215 #126 / 166
Demos2.17 #28 / 1215 #4 / 166

Season projection

Low confidence

60% of the season is played (12 → ~20 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 4193 6988 6962 6883 – 7042
Goals 9 15 15 11 – 19
Assists 5 8 9 6 – 12
Saves 10 17 18 14 – 22
Shots 37 62 60 53 – 67
Demos 26 43 40 34 – 45
MVPs 0 0 0 0 – 2

Advanced stats (ballchasing)

From 8 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.

Boost / min 428.5
Avg boost 47.9
Boost stolen / game 650.2
% time at 0 boost 12.4%
Avg speed (uu/s) 1492.5
% supersonic 11.6%
% time high in air 4.6%
Avg distance to ball 2845.7
% time attacking third 25.7%
Demos / game 2.2
Demos taken / game 0.8
Shooting % 23.6%

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

Medium confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.62 0.81 0.69 – 0.88
Assists/game0.5 0.48 0.42 – 0.54
Saves/game0.5 0.83 0.73 – 1.0
Shots/game2.62 2.69 2.29 – 2.9

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Panda S20Challenger 0.810.440.94 1.90
Dracula__OG S21Amateur 1.00.730.53 2.08
Mayhem S17Veteran 0.750.330.92 2.17
revan S13Veteran 0.380.50.75 2.28
Goose S23Veteran 0.650.480.96 2.29
Karistafir al-nadim S24Premier 0.580.420.75 2.33
Hirsch S23Master 0.690.611.0 2.34
Ruthle S23Rival 0.810.721.03 2.34
MedicMac121 S24Amateur 0.840.430.73 2.34
Trav S17Prospect 0.380.51.0 2.35

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.