Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 349.42 | 4193 |
|
| Goals | 0.75 | 9 |
|
| Assists | 0.42 | 5 |
|
| Saves | 0.83 | 10 |
|
| Shots | 3.08 | 37 |
|
| Demos | 2.17 | 26 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 349.42 | #429 / 1215 | #56 / 166 |
| Goals | 0.75 | #455 / 1215 | #66 / 166 |
| Assists | 0.42 | #706 / 1215 | #96 / 166 |
| Saves | 0.83 | #862 / 1215 | #126 / 166 |
| Demos | 2.17 | #28 / 1215 | #4 / 166 |
60% of the season is played (12 → ~20 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 4193 | 6988 | 6962 | 6883 – 7042 |
| Goals | 9 | 15 | 15 | 11 – 19 |
| Assists | 5 | 8 | 9 | 6 – 12 |
| Saves | 10 | 17 | 18 | 14 – 22 |
| Shots | 37 | 62 | 60 | 53 – 67 |
| Demos | 26 | 43 | 40 | 34 – 45 |
| MVPs | 0 | 0 | 0 | 0 – 2 |
From 8 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 428.5 |
| Avg boost | 47.9 |
| Boost stolen / game | 650.2 |
| % time at 0 boost | 12.4% |
| Avg speed (uu/s) | 1492.5 |
| % supersonic | 11.6% |
| % time high in air | 4.6% |
| Avg distance to ball | 2845.7 |
| % time attacking third | 25.7% |
| Demos / game | 2.2 |
| Demos taken / game | 0.8 |
| Shooting % | 23.6% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.62 | 0.81 | 0.69 – 0.88 |
| Assists/game | 0.5 | 0.48 | 0.42 – 0.54 |
| Saves/game | 0.5 | 0.83 | 0.73 – 1.0 |
| Shots/game | 2.62 | 2.69 | 2.29 – 2.9 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Panda | S20 | Challenger | 0.81 | 0.44 | 0.94 | 1.90 |
| Dracula__OG | S21 | Amateur | 1.0 | 0.73 | 0.53 | 2.08 |
| Mayhem | S17 | Veteran | 0.75 | 0.33 | 0.92 | 2.17 |
| revan | S13 | Veteran | 0.38 | 0.5 | 0.75 | 2.28 |
| Goose | S23 | Veteran | 0.65 | 0.48 | 0.96 | 2.29 |
| Karistafir al-nadim | S24 | Premier | 0.58 | 0.42 | 0.75 | 2.33 |
| Hirsch | S23 | Master | 0.69 | 0.61 | 1.0 | 2.34 |
| Ruthle | S23 | Rival | 0.81 | 0.72 | 1.03 | 2.34 |
| MedicMac121 | S24 | Amateur | 0.84 | 0.43 | 0.73 | 2.34 |
| Trav | S17 | Prospect | 0.38 | 0.5 | 1.0 | 2.35 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.