Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 322.5 | 7740 |
|
| Goals | 0.62 | 15 |
|
| Assists | 0.46 | 11 |
|
| Saves | 1.08 | 26 |
|
| Shots | 2.54 | 61 |
|
| Demos | 0.83 | 20 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 322.5 | #634 / 1215 | #48 / 134 |
| Goals | 0.62 | #660 / 1215 | #69 / 134 |
| Assists | 0.46 | #629 / 1215 | #61 / 134 |
| Saves | 1.08 | #701 / 1215 | #64 / 134 |
| Demos | 0.83 | #564 / 1215 | #48 / 134 |
64% of the season is played (24 → ~37 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 7740 | 11932 | 11915 | 11817 – 12013 |
| Goals | 15 | 23 | 23 | 19 – 28 |
| Assists | 11 | 17 | 17 | 13 – 21 |
| Saves | 26 | 40 | 40 | 35 – 46 |
| Shots | 61 | 94 | 93 | 85 – 102 |
| Demos | 20 | 31 | 31 | 26 – 36 |
| MVPs | 3 | 5 | 5 | 3 – 7 |
From 20 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 310.7 |
| Avg boost | 54.7 |
| Boost stolen / game | 422.7 |
| % time at 0 boost | 8.9% |
| Avg speed (uu/s) | 1424.1 |
| % supersonic | 7.3% |
| % time high in air | 3.8% |
| Avg distance to ball | 3018.3 |
| % time attacking third | 22.4% |
| Demos / game | 0.9 |
| Demos taken / game | 0.7 |
| Shooting % | 25.5% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.65 | 0.68 | 0.63 – 0.73 |
| Assists/game | 0.45 | 0.5 | 0.43 – 0.53 |
| Saves/game | 1.1 | 1.1 | 1.03 – 1.17 |
| Shots/game | 2.65 | 2.51 | 2.32 – 2.73 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Ty (Arcus) | S18 | Veteran | 0.75 | 0.5 | 1.19 | 0.69 |
| ShinxX403 | S25 | Challenger | 0.72 | 0.43 | 1.31 | 0.82 |
| CosmicFlames. | S20 | Rival | 0.71 | 0.36 | 1.14 | 0.92 |
| OvrSizedFrog | S24 | Challenger | 0.73 | 0.53 | 1.13 | 0.93 |
| Ofodo | S17 | Challenger | 0.64 | 0.5 | 1.07 | 0.97 |
| TechFour | S21 | Challenger | 0.55 | 0.5 | 1.1 | 1.00 |
| Hawkish | S21 | Veteran | 0.67 | 0.58 | 1.0 | 1.04 |
| Velo | S23 | Challenger | 0.74 | 0.5 | 1.03 | 1.05 |
| Shogun | S24 | Challenger | 0.84 | 0.4 | 1.1 | 1.07 |
| x ARC Fives x | S23 | Rival | 0.65 | 0.56 | 0.98 | 1.08 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.