Dayz

Veteran - Middy Meowers - 3-1 (0.750)
66 OVR
overall rating (0–100) · 4 games · how is this calculated?
Overall rating 66/100 Tier dominance: 56th (+-0.0 SD) Projects as: Veteran Role: Playmaker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
1
25% of games
Shot %
20%

Per-game production (percentile within Veteran)

StatPer gameTotalPercentile in tier
Points 327.25 1309
23rd
Goals 0.5 2
14th
Assists 1.0 4
96th
Saves 1.0 4
10th
Shots 2.5 10
38th
Demos 0.75 3
26th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Veteran
Points327.25 #603 / 1215 #105 / 170
Goals0.5 #791 / 1215 #114 / 170
Assists1.0 #15 / 1215 #3 / 170
Saves1.0 #738 / 1215 #120 / 170
Demos0.75 #633 / 1215 #99 / 170

Season projection

Low confidence

56% of the season is played (4 → ~7 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (195 games across 6 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 1309 2291 2344 2344 2298 – 2390
Goals 2 4 4 4 2 – 6
Assists 4 7 6 6 4 – 8
Saves 4 7 8 8 5 – 11
Shots 10 18 18 17 14 – 22
Demos 3 5 6 6 3 – 8
MVPs 1 2 2 2 1 – 3

Advanced stats (ballchasing)

From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.

Boost / min 304.9
Avg boost 50.3
Boost stolen / game 470.2
% time at 0 boost 8.1%
Avg speed (uu/s) 1545.8
% supersonic 13.1%
% time high in air 4.3%
Avg distance to ball 3012.2
% time attacking third 20.5%
Demos / game 0.8
Demos taken / game 0.8
Shooting % 20.0%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Challenger11 0.820.641.54 374
S21Challenger11 0.910.551.36 374
S22Rival10 0.20.71.8 368
S23Veteran55 1.070.581.24 367
S24Veteran56 0.70.571.45 361
S25Veteran52 0.50.711.25 352
S26Veteran4 0.51.01.0 305

Beyond RSC - lifetime & other play

External skill estimate: ~88 OVR High confidence — inferred from 339 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 66.
SourceGames RecordWin % Score/g
Lifetime (all)62482779-2224 56% 390
RSC (official)3514-10 58% 325
Non-RSC ranked 3v3339118-130 48% 367
Non-RSC other58742647-2084 56% 392

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.7 0.69 0.64 – 0.73
Assists/game0.57 0.57 0.52 – 0.64
Saves/game1.45 1.41 1.32 – 1.5
Shots/game2.32 2.43 2.29 – 2.56

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
zxch(?) S22Veteran 0.680.681.28 1.02
DoorTK S24Master 0.820.531.33 1.06
R0cket S23Master 0.660.51.41 1.09
taz.rm S24Elite 0.560.591.41 1.09
Skillz Issue S24Rival 0.720.551.51 1.10
Dayz S20Challenger 0.820.641.54 1.11
AveX InceptionZ S25Rival 0.730.521.44 1.12
ImNotDotey S22Veteran 0.80.641.28 1.13
Doty S22Veteran 0.710.481.19 1.15
CrowBar7570 S23Rival 0.710.551.18 1.17

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.