Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 327.25 | 1309 |
|
| Goals | 0.5 | 2 |
|
| Assists | 1.0 | 4 |
|
| Saves | 1.0 | 4 |
|
| Shots | 2.5 | 10 |
|
| Demos | 0.75 | 3 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 327.25 | #603 / 1215 | #105 / 170 |
| Goals | 0.5 | #791 / 1215 | #114 / 170 |
| Assists | 1.0 | #15 / 1215 | #3 / 170 |
| Saves | 1.0 | #738 / 1215 | #120 / 170 |
| Demos | 0.75 | #633 / 1215 | #99 / 170 |
56% of the season is played (4 → ~7 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (195 games across 6 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 1309 | 2291 | 2344 | 2344 | 2298 – 2390 |
| Goals | 2 | 4 | 4 | 4 | 2 – 6 |
| Assists | 4 | 7 | 6 | 6 | 4 – 8 |
| Saves | 4 | 7 | 8 | 8 | 5 – 11 |
| Shots | 10 | 18 | 18 | 17 | 14 – 22 |
| Demos | 3 | 5 | 6 | 6 | 3 – 8 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 3 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 304.9 |
| Avg boost | 50.3 |
| Boost stolen / game | 470.2 |
| % time at 0 boost | 8.1% |
| Avg speed (uu/s) | 1545.8 |
| % supersonic | 13.1% |
| % time high in air | 4.3% |
| Avg distance to ball | 3012.2 |
| % time attacking third | 20.5% |
| Demos / game | 0.8 |
| Demos taken / game | 0.8 |
| Shooting % | 20.0% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Challenger | 11 | 0.82 | 0.64 | 1.54 | 374 |
| S21 | Challenger | 11 | 0.91 | 0.55 | 1.36 | 374 |
| S22 | Rival | 10 | 0.2 | 0.7 | 1.8 | 368 |
| S23 | Veteran | 55 | 1.07 | 0.58 | 1.24 | 367 |
| S24 | Veteran | 56 | 0.7 | 0.57 | 1.45 | 361 |
| S25 | Veteran | 52 | 0.5 | 0.71 | 1.25 | 352 |
| S26 | Veteran | 4 | 0.5 | 1.0 | 1.0 | 305 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6248 | 2779-2224 | 56% | 390 |
| RSC (official) | 35 | 14-10 | 58% | 325 |
| Non-RSC ranked 3v3 | 339 | 118-130 | 48% | 367 |
| Non-RSC other | 5874 | 2647-2084 | 56% | 392 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.7 | 0.69 | 0.64 – 0.73 |
| Assists/game | 0.57 | 0.57 | 0.52 – 0.64 |
| Saves/game | 1.45 | 1.41 | 1.32 – 1.5 |
| Shots/game | 2.32 | 2.43 | 2.29 – 2.56 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| zxch(?) | S22 | Veteran | 0.68 | 0.68 | 1.28 | 1.02 |
| DoorTK | S24 | Master | 0.82 | 0.53 | 1.33 | 1.06 |
| R0cket | S23 | Master | 0.66 | 0.5 | 1.41 | 1.09 |
| taz.rm | S24 | Elite | 0.56 | 0.59 | 1.41 | 1.09 |
| Skillz Issue | S24 | Rival | 0.72 | 0.55 | 1.51 | 1.10 |
| Dayz | S20 | Challenger | 0.82 | 0.64 | 1.54 | 1.11 |
| AveX InceptionZ | S25 | Rival | 0.73 | 0.52 | 1.44 | 1.12 |
| ImNotDotey | S22 | Veteran | 0.8 | 0.64 | 1.28 | 1.13 |
| Doty | S22 | Veteran | 0.71 | 0.48 | 1.19 | 1.15 |
| CrowBar7570 | S23 | Rival | 0.71 | 0.55 | 1.18 | 1.17 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.