Dizzieisbae

Challenger - Boost Steal - 7-15 (0.318)
33 OVR
overall rating (0–100) · 22 games · how is this calculated?
Overall rating 33/100 Tier dominance: 23rd (-0.8 SD) Projects as: Challenger Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
2
9% of games
Shot %
32%

Per-game production (percentile within Challenger)

StatPer gameTotalPercentile in tier
Points 312.77 6881
26th
Goals 0.68 15
38th
Assists 0.41 9
23rd
Saves 1.45 32
72nd
Shots 2.14 47
20th
Demos 0.68 15
34th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Challenger
Points312.77 #686 / 1215 #98 / 166
Goals0.68 #586 / 1215 #82 / 166
Assists0.41 #721 / 1215 #102 / 166
Saves1.45 #313 / 1215 #36 / 166
Demos0.68 #691 / 1215 #88 / 166

Season projection

Medium confidence

60% of the season is played (22 → ~37 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 6881 11573 11687 11578 – 11796
Goals 15 25 26 20 – 31
Assists 9 15 16 12 – 20
Saves 32 54 53 46 – 60
Shots 47 79 80 71 – 90
Demos 15 25 26 21 – 32
MVPs 2 3 4 2 – 6

Advanced stats (ballchasing)

Advanced OVR 33 /100

From 18 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 355.2
Avg boost 45.1
Boost stolen / game 479.6
% time at 0 boost 13.4%
Avg speed (uu/s) 1457.3
% supersonic 9.2%
% time high in air 3.1%
Avg distance to ball 3084.1
% time attacking third 20.5%
Demos / game 0.8
Demos taken / game 0.9
Shooting % 35.1%

Beyond RSC - lifetime & other play

External skill estimate: ~40 OVR High confidence — inferred from 106 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 33.
SourceGames RecordWin % Score/g
Lifetime (all)567228-221 51% 357
RSC (official)64-1 80% 419
Non-RSC ranked 3v310638-46 45% 289
Non-RSC other455186-174 52% 371

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.


Data source: live (rscna.com) - standings & schedule refresh hourly.