Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 342.42 | 4109 |
|
| Goals | 0.75 | 9 |
|
| Assists | 0.83 | 10 |
|
| Saves | 1.17 | 14 |
|
| Shots | 2.17 | 26 |
|
| Demos | 2.33 | 28 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 342.42 | #476 / 1215 | #63 / 166 |
| Goals | 0.75 | #455 / 1215 | #66 / 166 |
| Assists | 0.83 | #70 / 1215 | #11 / 166 |
| Saves | 1.17 | #609 / 1215 | #90 / 166 |
| Demos | 2.33 | #21 / 1215 | #2 / 166 |
60% of the season is played (12 → ~20 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 4109 | 6848 | 6845 | 6765 – 6924 |
| Goals | 9 | 15 | 15 | 11 – 19 |
| Assists | 10 | 17 | 16 | 12 – 19 |
| Saves | 14 | 23 | 24 | 19 – 28 |
| Shots | 26 | 43 | 44 | 38 – 51 |
| Demos | 28 | 47 | 42 | 37 – 48 |
| MVPs | 2 | 3 | 3 | 2 – 5 |
From 8 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 430.8 |
| Avg boost | 53.2 |
| Boost stolen / game | 717.5 |
| % time at 0 boost | 7.9% |
| Avg speed (uu/s) | 1567.5 |
| % supersonic | 14.8% |
| % time high in air | 4.6% |
| Avg distance to ball | 2744.6 |
| % time attacking third | 26.5% |
| Demos / game | 2.1 |
| Demos taken / game | 0.6 |
| Shooting % | 40.4% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.0 | 0.93 | 0.86 – 1.0 |
| Assists/game | 0.88 | 0.75 | 0.69 – 0.8 |
| Saves/game | 1.5 | 1.29 | 1.16 – 1.42 |
| Shots/game | 2.62 | 2.92 | 2.78 – 3.03 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Honey x Badger3 | S25 | Challenger | 0.96 | 0.67 | 1.24 | 1.67 |
| Captain Daddy | S24 | Veteran | 0.95 | 0.81 | 1.39 | 1.68 |
| yy | S22 | Master | 0.88 | 0.77 | 1.37 | 1.78 |
| Fl1ppah | S26 | Master | 0.81 | 0.86 | 1.33 | 1.81 |
| RobFromCSA | S24 | Master | 0.94 | 0.67 | 1.6 | 1.87 |
| Ikigai | S23 | Rival | 0.93 | 0.7 | 1.37 | 1.90 |
| oofitsfine | S26 | Contender | 1.09 | 0.62 | 1.28 | 1.95 |
| 2JSix | S13 | Elite | 0.88 | 0.88 | 1.0 | 1.96 |
| Eclipse | S24 | Premier | 0.9 | 0.71 | 1.16 | 1.99 |
| afterburner3375 | S22 | Master | 1.07 | 0.96 | 1.39 | 2.00 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.