Dorphin 2ez

Challenger - Blitzars - 7-5 (0.583)
42 OVR
overall rating (0–100) · 12 games · how is this calculated?
Overall rating 42/100 Tier dominance: 83rd (+1.0 SD) Projects as: Challenger Role: Playmaker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
2
17% of games
Shot %
35%

Per-game production (percentile within Challenger)

StatPer gameTotalPercentile in tier
Points 342.42 4109
53rd
Goals 0.75 9
47th
Assists 0.83 10
92nd
Saves 1.17 14
32nd
Shots 2.17 26
22nd
Demos 2.33 28
98th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Challenger
Points342.42 #476 / 1215 #63 / 166
Goals0.75 #455 / 1215 #66 / 166
Assists0.83 #70 / 1215 #11 / 166
Saves1.17 #609 / 1215 #90 / 166
Demos2.33 #21 / 1215 #2 / 166

Season projection

Low confidence

60% of the season is played (12 → ~20 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 4109 6848 6845 6765 – 6924
Goals 9 15 15 11 – 19
Assists 10 17 16 12 – 19
Saves 14 23 24 19 – 28
Shots 26 43 44 38 – 51
Demos 28 47 42 37 – 48
MVPs 2 3 3 2 – 5

Advanced stats (ballchasing)

From 8 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.

Boost / min 430.8
Avg boost 53.2
Boost stolen / game 717.5
% time at 0 boost 7.9%
Avg speed (uu/s) 1567.5
% supersonic 14.8%
% time high in air 4.6%
Avg distance to ball 2744.6
% time attacking third 26.5%
Demos / game 2.1
Demos taken / game 0.6
Shooting % 40.4%

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

Medium confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game1.0 0.93 0.86 – 1.0
Assists/game0.88 0.75 0.69 – 0.8
Saves/game1.5 1.29 1.16 – 1.42
Shots/game2.62 2.92 2.78 – 3.03

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Honey x Badger3 S25Challenger 0.960.671.24 1.67
Captain Daddy S24Veteran 0.950.811.39 1.68
yy S22Master 0.880.771.37 1.78
Fl1ppah S26Master 0.810.861.33 1.81
RobFromCSA S24Master 0.940.671.6 1.87
Ikigai S23Rival 0.930.71.37 1.90
oofitsfine S26Contender 1.090.621.28 1.95
2JSix S13Elite 0.880.881.0 1.96
Eclipse S24Premier 0.90.711.16 1.99
afterburner3375 S22Master 1.070.961.39 2.00

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.