Dr.Ukulele

Rival - Dice - 13-22 (0.371)
48 OVR
overall rating (0–100) · 35 games · how is this calculated?
Overall rating 48/100 Tier dominance: 26th (-0.7 SD) Projects as: Rival Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
4
11% of games
Shot %
25%

Per-game production (percentile within Rival)

StatPer gameTotalPercentile in tier
Points 338.89 11861
41st
Goals 0.57 20
23rd
Assists 0.54 19
50th
Saves 1.46 51
66th
Shots 2.26 79
30th
Demos 0.94 33
50th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Rival
Points338.89 #512 / 1215 #80 / 164
Goals0.57 #732 / 1215 #103 / 164
Assists0.54 #457 / 1215 #67 / 164
Saves1.46 #311 / 1215 #45 / 164
Demos0.94 #467 / 1215 #68 / 164

Season projection

Medium confidence

56% of the season is played (35 → ~62 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (160 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 11861 21011 21023 21023 20866 – 21179
Goals 20 35 36 37 30 – 43
Assists 19 34 34 34 27 – 40
Saves 51 90 90 89 80 – 100
Shots 79 140 141 141 128 – 154
Demos 33 58 59 61 51 – 67
MVPs 4 7 7 7 4 – 10

Advanced stats (ballchasing)

Advanced OVR 31 /100

From 31 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 350.2
Avg boost 51.3
Boost stolen / game 461.5
% time at 0 boost 9.6%
Avg speed (uu/s) 1543.9
% supersonic 16.7%
% time high in air 4.9%
Avg distance to ball 3243.2
% time attacking third 20.2%
Demos / game 1.0
Demos taken / game 1.1
Shooting % 24.4%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Rival16 1.060.441.5 359
S21Rival19 0.630.531.63 374
S22Rival16 0.750.691.56 372
S23Rival54 0.960.461.18 360
S25Rival55 0.640.781.2 366
S26Rival31 0.580.481.48 350

Beyond RSC - lifetime & other play

SourceGames RecordWin % Score/g
Lifetime (all)1606542-720 43% 344
RSC (official)10-1 0% 182
Non-RSC ranked 3v3196-8 43% 391
Non-RSC other1586536-711 43% 344

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.58 0.6 0.54 – 0.69
Assists/game0.48 0.51 0.45 – 0.54
Saves/game1.48 1.41 1.35 – 1.56
Shots/game2.26 2.29 2.14 – 2.42

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Choco S25Veteran 0.640.481.66 0.83
Kri0s S23Master 0.460.541.54 0.86
Gizmo S23Elite 0.60.521.33 0.87
Boog McCroog S22Master 0.480.521.56 0.89
Gizmo S26Elite 0.480.411.52 0.95
Kwispay S25Elite 0.520.481.39 0.96
BigGreenRL S22Veteran 0.720.41.4 1.01
AyoChil1 S24Rival 0.580.551.4 1.02
Fluffy S21Master 0.540.571.5 1.04
Justin S25Elite 0.690.451.33 1.15

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.