Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 435.31 | 13930 |
|
| Goals | 1.16 | 37 |
|
| Assists | 0.5 | 16 |
|
| Saves | 1.59 | 51 |
|
| Shots | 3.16 | 101 |
|
| Demos | 1.66 | 53 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 435.31 | #33 / 1213 | #5 / 166 |
| Goals | 1.16 | #68 / 1213 | #11 / 166 |
| Assists | 0.5 | #509 / 1213 | #69 / 166 |
| Saves | 1.59 | #178 / 1213 | #25 / 166 |
| Demos | 1.66 | #104 / 1213 | #13 / 166 |
53% of the season is played (32 → ~60 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 13930 | 26119 | 25592 | 25412 – 25773 |
| Goals | 37 | 69 | 67 | 58 – 76 |
| Assists | 16 | 30 | 30 | 24 – 36 |
| Saves | 51 | 96 | 94 | 83 – 105 |
| Shots | 101 | 189 | 186 | 170 – 201 |
| Demos | 53 | 99 | 96 | 85 – 106 |
| MVPs | 10 | 19 | 18 | 13 – 23 |
From 32 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 440.6 |
| Avg boost | 48.4 |
| Boost stolen / game | 668.8 |
| % time at 0 boost | 11.6% |
| Avg speed (uu/s) | 1571.9 |
| % supersonic | 18.0% |
| % time high in air | 5.5% |
| Avg distance to ball | 2970.1 |
| % time attacking third | 23.1% |
| Demos / game | 1.7 |
| Demos taken / game | 1.0 |
| Shooting % | 36.5% |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6933 | 2612-2971 | 47% | 356 |
| RSC (official) | 83 | 41-27 | 60% | 371 |
| Non-RSC ranked 3v3 | 198 | 59-91 | 39% | 297 |
| Non-RSC other | 6652 | 2512-2853 | 47% | 358 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.