Dray

Challenger - Chromatic Chaos - 16-16 (0.500)
45 OVR
overall rating (0–100) · 32 games · how is this calculated?
Overall rating 45/100 Tier dominance: 98th (+2.1 SD) Projects as: Rival ↑ Overskilled for Challenger Role: Striker / Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
10
31% of games
Shot %
37%

Per-game production (percentile within Challenger)

StatPer gameTotalPercentile in tier
Points 435.31 13930
96th
Goals 1.16 37
91st
Assists 0.5 16
42nd
Saves 1.59 51
80th
Shots 3.16 101
93rd
Demos 1.66 53
90th

League ranking (per game, among 1213 players)

StatPer gameOverall rankRank in Challenger
Points435.31 #33 / 1213 #5 / 166
Goals1.16 #68 / 1213 #11 / 166
Assists0.5 #509 / 1213 #69 / 166
Saves1.59 #178 / 1213 #25 / 166
Demos1.66 #104 / 1213 #13 / 166

Season projection

Medium confidence

53% of the season is played (32 → ~60 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 13930 26119 25592 25412 – 25773
Goals 37 69 67 58 – 76
Assists 16 30 30 24 – 36
Saves 51 96 94 83 – 105
Shots 101 189 186 170 – 201
Demos 53 99 96 85 – 106
MVPs 10 19 18 13 – 23

Advanced stats (ballchasing)

Advanced OVR 98 /100

From 32 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 440.6
Avg boost 48.4
Boost stolen / game 668.8
% time at 0 boost 11.6%
Avg speed (uu/s) 1571.9
% supersonic 18.0%
% time high in air 5.5%
Avg distance to ball 2970.1
% time attacking third 23.1%
Demos / game 1.7
Demos taken / game 1.0
Shooting % 36.5%

Beyond RSC - lifetime & other play

External skill estimate: ~45 OVR High confidence — inferred from 198 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 45.
SourceGames RecordWin % Score/g
Lifetime (all)69332612-2971 47% 356
RSC (official)8341-27 60% 371
Non-RSC ranked 3v319859-91 39% 297
Non-RSC other66522512-2853 47% 358

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.


Data source: live (rscna.com) - standings & schedule refresh hourly.