Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 363.75 | 13095 |
|
| Goals | 0.83 | 30 |
|
| Assists | 0.44 | 16 |
|
| Saves | 1.69 | 61 |
|
| Shots | 2.47 | 89 |
|
| Demos | 1.44 | 52 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 363.75 | #313 / 1215 | #55 / 179 |
| Goals | 0.83 | #331 / 1215 | #48 / 179 |
| Assists | 0.44 | #648 / 1215 | #98 / 179 |
| Saves | 1.69 | #115 / 1215 | #23 / 179 |
| Demos | 1.44 | #153 / 1215 | #26 / 179 |
56% of the season is played (36 → ~64 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 13095 | 23280 | 23233 | 23068 – 23398 |
| Goals | 30 | 53 | 53 | 45 – 61 |
| Assists | 16 | 28 | 29 | 23 – 35 |
| Saves | 61 | 108 | 107 | 96 – 118 |
| Shots | 89 | 158 | 159 | 145 – 172 |
| Demos | 52 | 92 | 90 | 80 – 101 |
| MVPs | 4 | 7 | 7 | 4 – 10 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 429.1 |
| Avg boost | 46.2 |
| Boost stolen / game | 495.1 |
| % time at 0 boost | 14.3% |
| Avg speed (uu/s) | 1534.7 |
| % supersonic | 12.2% |
| % time high in air | 4.6% |
| Avg distance to ball | 2869.4 |
| % time attacking third | 20.3% |
| Demos / game | 1.5 |
| Demos taken / game | 1.2 |
| Shooting % | 38.0% |
Data source: live (rscna.com) - standings & schedule refresh hourly.