Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 466.59 | 14931 |
|
| Goals | 1.19 | 38 |
|
| Assists | 0.84 | 27 |
|
| Saves | 1.56 | 50 |
|
| Shots | 3.22 | 103 |
|
| Demos | 1.44 | 46 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 466.59 | #9 / 1213 | #1 / 107 |
| Goals | 1.19 | #54 / 1213 | #5 / 107 |
| Assists | 0.84 | #68 / 1213 | #6 / 107 |
| Saves | 1.56 | #200 / 1213 | #24 / 107 |
| Demos | 1.44 | #168 / 1213 | #25 / 107 |
60% of the season is played (32 → ~53 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (13 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 14931 | 24729 | 24245 | 24245 | 24092 – 24398 |
| Goals | 38 | 63 | 61 | 61 | 53 – 69 |
| Assists | 27 | 45 | 43 | 43 | 37 – 50 |
| Saves | 50 | 83 | 82 | 82 | 73 – 91 |
| Shots | 103 | 171 | 168 | 164 | 155 – 180 |
| Demos | 46 | 76 | 75 | 75 | 67 – 84 |
| MVPs | 10 | 17 | 16 | 16 | 12 – 20 |
From 32 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 406.2 |
| Avg boost | 51.6 |
| Boost stolen / game | 642.1 |
| % time at 0 boost | 8.6% |
| Avg speed (uu/s) | 1620.4 |
| % supersonic | 18.4% |
| % time high in air | 6.4% |
| Avg distance to ball | 2718.2 |
| % time attacking third | 22.8% |
| Demos / game | 1.4 |
| Demos taken / game | 1.5 |
| Shooting % | 36.6% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S21 | Master | 13 | 0.92 | 0.46 | 1.46 | 374 |
| S26 | Master | 32 | 1.19 | 0.84 | 1.56 | 406 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.19 | 1.05 | 1.0 – 1.11 |
| Assists/game | 0.84 | 0.8 | 0.75 – 0.83 |
| Saves/game | 1.56 | 1.5 | 1.34 – 1.64 |
| Shots/game | 3.22 | 3.09 | 2.91 – 3.27 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| ghosty | S17 | Master | 1.08 | 0.83 | 1.83 | 1.12 |
| flash! | S24 | Elite | 1.0 | 0.98 | 1.62 | 1.14 |
| Fanatic | S22 | Elite | 1.12 | 0.75 | 1.75 | 1.16 |
| RL Rust | S24 | Rival | 0.98 | 0.81 | 1.34 | 1.24 |
| Swishira | S22 | Elite | 1.33 | 0.83 | 1.67 | 1.26 |
| Slvr. | S23 | Elite | 1.08 | 0.64 | 1.45 | 1.28 |
| Dark Odst RW7 | S25 | Rival | 1.0 | 0.91 | 1.3 | 1.33 |
| kRs^^ | S24 | Master | 1.02 | 0.75 | 1.3 | 1.34 |
| LMAO Beer Me | S14 | Veteran | 1.0 | 0.75 | 1.5 | 1.37 |
| tox | S22 | Premier | 1.06 | 0.76 | 1.24 | 1.39 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.