Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 391.62 | 3133 |
|
| Goals | 0.88 | 7 |
|
| Assists | 0.5 | 4 |
|
| Saves | 1.5 | 12 |
|
| Shots | 3.12 | 25 |
|
| Demos | 0.38 | 3 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 391.62 | #158 / 1213 | #22 / 164 |
| Goals | 0.88 | #286 / 1213 | #42 / 164 |
| Assists | 0.5 | #509 / 1213 | #74 / 164 |
| Saves | 1.5 | #241 / 1213 | #33 / 164 |
| Demos | 0.38 | #874 / 1213 | #126 / 164 |
56% of the season is played (8 → ~14 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (18 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 3133 | 5483 | 5338 | 5338 | 5268 – 5409 |
| Goals | 7 | 12 | 12 | 11 | 9 – 15 |
| Assists | 4 | 7 | 7 | 9 | 4 – 10 |
| Saves | 12 | 21 | 21 | 19 | 16 – 25 |
| Shots | 25 | 44 | 42 | 41 | 36 – 48 |
| Demos | 3 | 5 | 7 | 6 | 4 – 10 |
| MVPs | 3 | 5 | 5 | 5 | 3 – 6 |
From 8 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 427.2 |
| Avg boost | 48.4 |
| Boost stolen / game | 631.9 |
| % time at 0 boost | 12.5% |
| Avg speed (uu/s) | 1601.7 |
| % supersonic | 18.3% |
| % time high in air | 5.5% |
| Avg distance to ball | 2922.1 |
| % time attacking third | 23.0% |
| Demos / game | 0.4 |
| Demos taken / game | 1.1 |
| Shooting % | 27.9% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Veteran | 18 | 0.56 | 0.94 | 0.89 | 396 |
| S26 | Rival | 8 | 0.88 | 0.5 | 1.5 | 427 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.88 | 0.85 | 0.81 – 0.92 |
| Assists/game | 0.5 | 0.52 | 0.44 – 0.58 |
| Saves/game | 1.5 | 1.46 | 1.37 – 1.53 |
| Shots/game | 3.12 | 3.03 | 2.91 – 3.17 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| illuzhn | S23 | Elite | 0.7 | 0.61 | 1.42 | 1.09 |
| gxcid | S24 | Rival | 0.94 | 0.54 | 1.61 | 1.15 |
| solar722 | S24 | Master | 0.85 | 0.44 | 1.56 | 1.21 |
| Frijole | S24 | Master | 0.82 | 0.51 | 1.37 | 1.23 |
| Arkcus | S23 | Premier | 0.84 | 0.59 | 1.53 | 1.33 |
| Taelo | S19 | Premier | 0.81 | 0.38 | 1.5 | 1.35 |
| daysil | S25 | Elite | 0.85 | 0.58 | 1.23 | 1.41 |
| halibut907 | S23 | Veteran | 0.82 | 0.59 | 1.59 | 1.42 |
| yRoxyy | S17 | Veteran | 1.12 | 0.5 | 1.62 | 1.44 |
| Spooky | S21 | Master | 0.91 | 0.48 | 1.87 | 1.44 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.