Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 445.71 | 12480 |
|
| Goals | 1.18 | 33 |
|
| Assists | 0.57 | 16 |
|
| Saves | 1.75 | 49 |
|
| Shots | 3.25 | 91 |
|
| Demos | 0.71 | 20 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 445.71 | #23 / 1213 | #6 / 169 |
| Goals | 1.18 | #60 / 1213 | #7 / 169 |
| Assists | 0.57 | #403 / 1213 | #69 / 169 |
| Saves | 1.75 | #80 / 1213 | #16 / 169 |
| Demos | 0.71 | #659 / 1213 | #99 / 169 |
56% of the season is played (28 → ~50 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12480 | 22286 | 21830 | 21672 – 21987 |
| Goals | 33 | 59 | 57 | 49 – 65 |
| Assists | 16 | 29 | 29 | 23 – 34 |
| Saves | 49 | 88 | 86 | 76 – 96 |
| Shots | 91 | 162 | 159 | 146 – 173 |
| Demos | 20 | 36 | 38 | 31 – 44 |
| MVPs | 7 | 12 | 12 | 8 – 16 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 400.3 |
| Avg boost | 52.2 |
| Boost stolen / game | 466.5 |
| % time at 0 boost | 12.1% |
| Avg speed (uu/s) | 1566.9 |
| % supersonic | 15.4% |
| % time high in air | 5.9% |
| Avg distance to ball | 2759.5 |
| % time attacking third | 20.2% |
| Demos / game | 0.7 |
| Demos taken / game | 1.1 |
| Shooting % | 35.4% |
Data source: live (rscna.com) - standings & schedule refresh hourly.