FUU.EGO

Amateur - Gnomes - 10-22 (0.312)
👤 Career - also played as TitanKing.EGO
0 OVR
overall rating (0–100) · 32 games · how is this calculated?
Overall rating 0/100 Tier dominance: 4th (-1.5 SD) Projects as: Amateur Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
1
3% of games
Shot %
27%

Per-game production (percentile within Amateur)

StatPer gameTotalPercentile in tier
Points 249.97 7999
19th
Goals 0.41 13
9th
Assists 0.41 13
47th
Saves 0.97 31
64th
Shots 1.5 48
17th
Demos 0.25 8
17th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Amateur
Points249.97 #903 / 1215 #38 / 61
Goals0.41 #871 / 1215 #43 / 61
Assists0.41 #723 / 1215 #25 / 61
Saves0.97 #800 / 1215 #17 / 61
Demos0.25 #917 / 1215 #38 / 61

Season projection

High confidence

69% of the season is played (32 → ~46 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 7999 11499 11630 11540 – 11719
Goals 13 19 20 16 – 24
Assists 13 19 19 15 – 22
Saves 31 45 44 39 – 50
Shots 48 69 71 63 – 78
Demos 8 12 13 10 – 16
MVPs 1 1 2 1 – 3

Advanced stats (ballchasing)

Advanced OVR 1 /100

From 32 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 268.8
Avg boost 53.0
Boost stolen / game 315.6
% time at 0 boost 7.4%
Avg speed (uu/s) 1320.1
% supersonic 8.0%
% time high in air 1.3%
Avg distance to ball 3273.4
% time attacking third 16.1%
Demos / game 0.2
Demos taken / game 0.7
Shooting % 23.8%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S25Amateur2 0.50.02.0 240
S26Amateur32 0.410.410.97 269

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.41 0.46 0.41 – 0.53
Assists/game0.41 0.39 0.3 – 0.44
Saves/game0.97 0.92 0.82 – 1.05
Shots/game1.5 1.48 1.36 – 1.6

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Godsfarm S18Amateur 0.320.40.92 0.99
NoBo_ostNaga S17Amateur 0.530.261.0 1.19
Tyson_WA S23Prospect 0.440.251.06 1.21
Mr. Nuke! S13Rival 0.460.460.64 1.24
Evil twin S23Prospect 0.420.351.12 1.27
BlackHoleX S25Amateur 0.410.531.0 1.32
Carno S18Contender 0.580.421.0 1.33
maxf S25Contender 0.390.320.71 1.36
Protocol S17Amateur 0.570.371.12 1.36
ASAPxLEG S24Amateur 0.490.530.88 1.37

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.