Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 296.09 | 9771 |
|
| Goals | 0.55 | 18 |
|
| Assists | 0.7 | 23 |
|
| Saves | 1.0 | 33 |
|
| Shots | 1.82 | 60 |
|
| Demos | 0.48 | 16 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 296.09 | #774 / 1215 | #73 / 134 |
| Goals | 0.55 | #764 / 1215 | #86 / 134 |
| Assists | 0.7 | #194 / 1215 | #14 / 134 |
| Saves | 1.0 | #738 / 1215 | #68 / 134 |
| Demos | 0.48 | #834 / 1215 | #92 / 134 |
64% of the season is played (33 → ~51 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (12 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 9771 | 15101 | 15174 | 15174 | 15061 – 15287 |
| Goals | 18 | 28 | 28 | 30 | 23 – 33 |
| Assists | 23 | 36 | 35 | 33 | 30 – 40 |
| Saves | 33 | 51 | 51 | 51 | 45 – 58 |
| Shots | 60 | 93 | 95 | 96 | 85 – 104 |
| Demos | 16 | 25 | 26 | 24 | 21 – 31 |
| MVPs | 5 | 8 | 8 | 8 | 5 – 10 |
From 31 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 305.0 |
| Avg boost | 46.8 |
| Boost stolen / game | 417.5 |
| % time at 0 boost | 11.4% |
| Avg speed (uu/s) | 1440.1 |
| % supersonic | 8.2% |
| % time high in air | 2.2% |
| Avg distance to ball | 2773.0 |
| % time attacking third | 19.9% |
| Demos / game | 0.5 |
| Demos taken / game | 0.6 |
| Shooting % | 33.3% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Prospect | 12 | 1.0 | 0.25 | 0.92 | 297 |
| S26 | Contender | 31 | 0.58 | 0.74 | 0.97 | 305 |
Data source: live (rscna.com) - standings & schedule refresh hourly.