Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 321.94 | 5151 |
|
| Goals | 0.75 | 12 |
|
| Assists | 0.75 | 12 |
|
| Saves | 1.12 | 18 |
|
| Shots | 2.25 | 36 |
|
| Demos | 0.44 | 7 |
|
| Stat | Per game | Overall rank | Rank in Premier |
|---|---|---|---|
| Points | 321.94 | #624 / 1213 | #41 / 73 |
| Goals | 0.75 | #443 / 1213 | #22 / 73 |
| Assists | 0.75 | #119 / 1213 | #8 / 73 |
| Saves | 1.12 | #622 / 1213 | #38 / 73 |
| Demos | 0.44 | #852 / 1213 | #51 / 73 |
64% of the season is played (16 → ~25 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 5151 | 8048 | 8171 | 8088 – 8254 |
| Goals | 12 | 19 | 19 | 15 – 23 |
| Assists | 12 | 19 | 18 | 14 – 22 |
| Saves | 18 | 28 | 29 | 24 – 34 |
| Shots | 36 | 56 | 58 | 51 – 65 |
| Demos | 7 | 11 | 13 | 10 – 17 |
| MVPs | 0 | 0 | 0 | 0 – 1 |
No ballchasing replay data for this player. Advanced stats (boost, speed, positioning, demos) only exist for the ~37% of players whose matches/scrims were uploaded to ballchasing - coverage depends on who uploads, not on the player.
Data source: live (rscna.com) - standings & schedule refresh hourly.