Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 408.48 | 12663 |
|
| Goals | 1.26 | 39 |
|
| Assists | 0.42 | 13 |
|
| Saves | 1.45 | 45 |
|
| Shots | 3.03 | 94 |
|
| Demos | 1.1 | 34 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 408.48 | #100 / 1213 | #9 / 134 |
| Goals | 1.26 | #35 / 1213 | #5 / 134 |
| Assists | 0.42 | #685 / 1213 | #74 / 134 |
| Saves | 1.45 | #310 / 1213 | #22 / 134 |
| Demos | 1.1 | #332 / 1213 | #22 / 134 |
64% of the season is played (31 → ~48 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12663 | 19607 | 19286 | 19161 – 19411 |
| Goals | 39 | 60 | 58 | 52 – 65 |
| Assists | 13 | 20 | 20 | 16 – 25 |
| Saves | 45 | 70 | 69 | 61 – 76 |
| Shots | 94 | 146 | 143 | 132 – 154 |
| Demos | 34 | 53 | 52 | 45 – 58 |
| MVPs | 9 | 14 | 13 | 10 – 17 |
From 31 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 341.9 |
| Avg boost | 49.8 |
| Boost stolen / game | 400.0 |
| % time at 0 boost | 9.0% |
| Avg speed (uu/s) | 1466.8 |
| % supersonic | 9.5% |
| % time high in air | 1.5% |
| Avg distance to ball | 3047.9 |
| % time attacking third | 19.7% |
| Demos / game | 1.1 |
| Demos taken / game | 1.0 |
| Shooting % | 42.3% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.26 | 1.13 | 1.04 – 1.25 |
| Assists/game | 0.42 | 0.46 | 0.42 – 0.5 |
| Saves/game | 1.45 | 1.44 | 1.36 – 1.5 |
| Shots/game | 3.03 | 2.89 | 2.75 – 3.07 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Butlight_guy | S19 | Challenger | 1.36 | 0.46 | 1.36 | 0.88 |
| Mangy | S20 | Prospect | 1.11 | 0.48 | 1.56 | 0.94 |
| TheexGrizz | S20 | Prospect | 1.17 | 0.5 | 1.3 | 0.97 |
| Washyman111670 | S22 | Contender | 1.17 | 0.54 | 1.46 | 1.06 |
| leaf. | S26 | Rival | 1.04 | 0.42 | 1.5 | 1.06 |
| Bushier Brow | S20 | Rival | 1.07 | 0.36 | 1.5 | 1.07 |
| Canadian Things | S22 | Elite | 1.25 | 0.25 | 1.38 | 1.12 |
| LoneDrifter. | S22 | Prospect | 1.42 | 0.42 | 1.42 | 1.14 |
| BromzaTheOldMan | S22 | Prospect | 1.12 | 0.62 | 1.44 | 1.16 |
| Alan | S25 | Challenger | 1.13 | 0.39 | 1.39 | 1.17 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.