Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 393.22 | 12583 |
|
| Goals | 1.0 | 32 |
|
| Assists | 0.66 | 21 |
|
| Saves | 1.44 | 46 |
|
| Shots | 3.78 | 121 |
|
| Demos | 1.06 | 34 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 393.22 | #144 / 1215 | #23 / 179 |
| Goals | 1.0 | #132 / 1215 | #13 / 179 |
| Assists | 0.66 | #257 / 1215 | #43 / 179 |
| Saves | 1.44 | #325 / 1215 | #61 / 179 |
| Demos | 1.06 | #353 / 1215 | #52 / 179 |
56% of the season is played (32 → ~57 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12583 | 22413 | 22220 | 22060 – 22381 |
| Goals | 32 | 57 | 56 | 48 – 64 |
| Assists | 21 | 37 | 37 | 31 – 44 |
| Saves | 46 | 82 | 82 | 72 – 91 |
| Shots | 121 | 216 | 209 | 194 – 225 |
| Demos | 34 | 61 | 61 | 52 – 69 |
| MVPs | 10 | 18 | 17 | 13 – 21 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 401.1 |
| Avg boost | 45.6 |
| Boost stolen / game | 481.0 |
| % time at 0 boost | 12.6% |
| Avg speed (uu/s) | 1542.2 |
| % supersonic | 14.1% |
| % time high in air | 4.5% |
| Avg distance to ball | 2865.8 |
| % time attacking third | 22.3% |
| Demos / game | 1.1 |
| Demos taken / game | 0.5 |
| Shooting % | 26.3% |
Data source: live (rscna.com) - standings & schedule refresh hourly.