Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 364.48 | 10570 |
|
| Goals | 0.93 | 27 |
|
| Assists | 0.69 | 20 |
|
| Saves | 1.1 | 32 |
|
| Shots | 2.48 | 72 |
|
| Demos | 1.38 | 40 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 364.48 | #306 / 1215 | #41 / 164 |
| Goals | 0.93 | #222 / 1215 | #31 / 164 |
| Assists | 0.69 | #201 / 1215 | #25 / 164 |
| Saves | 1.1 | #682 / 1215 | #109 / 164 |
| Demos | 1.38 | #183 / 1215 | #24 / 164 |
56% of the season is played (29 → ~52 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (57 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 10570 | 18953 | 18837 | 18837 | 18689 – 18986 |
| Goals | 27 | 48 | 47 | 47 | 40 – 55 |
| Assists | 20 | 36 | 35 | 35 | 29 – 41 |
| Saves | 32 | 57 | 59 | 58 | 50 – 67 |
| Shots | 72 | 129 | 129 | 128 | 117 – 141 |
| Demos | 40 | 72 | 70 | 72 | 61 – 79 |
| MVPs | 5 | 9 | 9 | 9 | 6 – 12 |
From 26 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 413.5 |
| Avg boost | 50.8 |
| Boost stolen / game | 599.5 |
| % time at 0 boost | 11.6% |
| Avg speed (uu/s) | 1542.8 |
| % supersonic | 15.1% |
| % time high in air | 4.7% |
| Avg distance to ball | 3125.7 |
| % time attacking third | 21.4% |
| Demos / game | 1.2 |
| Demos taken / game | 1.0 |
| Shooting % | 37.4% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Challenger | 57 | 0.68 | 0.56 | 1.25 | 420 |
| S26 | Rival | 26 | 1.0 | 0.73 | 1.19 | 414 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 327 | 98-155 | 39% | 358 |
| RSC (official) | 1 | 0-1 | 0% | 218 |
| Non-RSC ranked 3v3 | 3 | 1-1 | 50% | 308 |
| Non-RSC other | 323 | 97-153 | 39% | 359 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.