Hoodie

Rival - Tax Evaders - 11-18 (0.379)
56 OVR
overall rating (0–100) · 29 games · how is this calculated?
Overall rating 56/100 Tier dominance: 80th (+0.8 SD) Projects as: Rival Role: Playmaker / Striker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
5
17% of games
Shot %
38%

Per-game production (percentile within Rival)

StatPer gameTotalPercentile in tier
Points 364.48 10570
70th
Goals 0.93 27
77th
Assists 0.69 20
81st
Saves 1.1 32
19th
Shots 2.48 72
47th
Demos 1.38 40
82nd

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Rival
Points364.48 #306 / 1215 #41 / 164
Goals0.93 #222 / 1215 #31 / 164
Assists0.69 #201 / 1215 #25 / 164
Saves1.1 #682 / 1215 #109 / 164
Demos1.38 #183 / 1215 #24 / 164

Season projection

Medium confidence

56% of the season is played (29 → ~52 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (57 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 10570 18953 18837 18837 18689 – 18986
Goals 27 48 47 47 40 – 55
Assists 20 36 35 35 29 – 41
Saves 32 57 59 58 50 – 67
Shots 72 129 129 128 117 – 141
Demos 40 72 70 72 61 – 79
MVPs 5 9 9 9 6 – 12

Advanced stats (ballchasing)

Advanced OVR 87 /100

From 26 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 413.5
Avg boost 50.8
Boost stolen / game 599.5
% time at 0 boost 11.6%
Avg speed (uu/s) 1542.8
% supersonic 15.1%
% time high in air 4.7%
Avg distance to ball 3125.7
% time attacking third 21.4%
Demos / game 1.2
Demos taken / game 1.0
Shooting % 37.4%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S25Challenger57 0.680.561.25 420
S26Rival26 1.00.731.19 414

Beyond RSC - lifetime & other play

SourceGames RecordWin % Score/g
Lifetime (all)32798-155 39% 358
RSC (official)10-1 0% 218
Non-RSC ranked 3v331-1 50% 308
Non-RSC other32397-153 39% 359

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)


Data source: live (rscna.com) - standings & schedule refresh hourly.