Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 302.3 | 6046 |
|
| Goals | 0.7 | 14 |
|
| Assists | 0.4 | 8 |
|
| Saves | 0.75 | 15 |
|
| Shots | 2.1 | 42 |
|
| Demos | 0.15 | 3 |
|
| Stat | Per game | Overall rank | Rank in Amateur |
|---|---|---|---|
| Points | 302.3 | #739 / 1215 | #21 / 61 |
| Goals | 0.7 | #553 / 1215 | #26 / 61 |
| Assists | 0.4 | #725 / 1215 | #26 / 61 |
| Saves | 0.75 | #892 / 1215 | #31 / 61 |
| Demos | 0.15 | #932 / 1215 | #41 / 61 |
69% of the season is played (20 → ~29 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 6046 | 8767 | 8752 | 8676 – 8829 |
| Goals | 14 | 20 | 21 | 17 – 24 |
| Assists | 8 | 12 | 12 | 9 – 15 |
| Saves | 15 | 22 | 22 | 18 – 26 |
| Shots | 42 | 61 | 61 | 54 – 67 |
| Demos | 3 | 4 | 6 | 3 – 8 |
| MVPs | 1 | 1 | 2 | 1 – 3 |
From 20 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 407.2 |
| Avg boost | 46.8 |
| Boost stolen / game | 438.4 |
| % time at 0 boost | 21.3% |
| Avg speed (uu/s) | 1485.1 |
| % supersonic | 10.5% |
| % time high in air | 2.7% |
| Avg distance to ball | 2843.0 |
| % time attacking third | 20.3% |
| Demos / game | 0.2 |
| Demos taken / game | 0.8 |
| Shooting % | 34.3% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.7 | 0.75 | 0.65 – 0.78 |
| Assists/game | 0.4 | 0.46 | 0.4 – 0.5 |
| Saves/game | 0.75 | 0.9 | 0.76 – 1.0 |
| Shots/game | 2.1 | 2.18 | 2.04 – 2.42 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| PumPum | S22 | Veteran | 0.5 | 0.5 | 0.62 | 1.16 |
| Ko Nanakusa | S26 | Prospect | 0.86 | 0.43 | 1.0 | 1.16 |
| Dirt D Dan | S23 | Veteran | 0.64 | 0.39 | 0.9 | 1.40 |
| Cujo_SZN | S18 | Challenger | 0.83 | 0.42 | 0.67 | 1.42 |
| nickm | S14 | Veteran | 0.62 | 0.5 | 1.0 | 1.46 |
| XxExGENxX | S21 | Contender | 0.76 | 0.48 | 1.09 | 1.47 |
| RaymondPart1 | S13 | Challenger | 0.88 | 0.5 | 0.75 | 1.47 |
| llToxic_Dripll | S18 | Amateur | 0.76 | 0.6 | 0.76 | 1.50 |
| MedicMac121 | S25 | Amateur | 0.69 | 0.51 | 0.76 | 1.52 |
| Turtle_Supreme | S22 | Rival | 0.6 | 0.4 | 1.0 | 1.54 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.