Hoodlumdoom

Amateur - Surprise - 9-11 (0.450)
2 OVR
overall rating (0–100) · 20 games · how is this calculated?
Overall rating 2/100 Tier dominance: 35th (-0.4 SD) Projects as: Amateur Role: Role player
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
1
5% of games
Shot %
33%

Per-game production (percentile within Amateur)

StatPer gameTotalPercentile in tier
Points 302.3 6046
55th
Goals 0.7 14
45th
Assists 0.4 8
43rd
Saves 0.75 15
34th
Shots 2.1 42
51st
Demos 0.15 3
13th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Amateur
Points302.3 #739 / 1215 #21 / 61
Goals0.7 #553 / 1215 #26 / 61
Assists0.4 #725 / 1215 #26 / 61
Saves0.75 #892 / 1215 #31 / 61
Demos0.15 #932 / 1215 #41 / 61

Season projection

Medium confidence

69% of the season is played (20 → ~29 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 6046 8767 8752 8676 – 8829
Goals 14 20 21 17 – 24
Assists 8 12 12 9 – 15
Saves 15 22 22 18 – 26
Shots 42 61 61 54 – 67
Demos 3 4 6 3 – 8
MVPs 1 1 2 1 – 3

Advanced stats (ballchasing)

Advanced OVR 26 /100

From 20 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 407.2
Avg boost 46.8
Boost stolen / game 438.4
% time at 0 boost 21.3%
Avg speed (uu/s) 1485.1
% supersonic 10.5%
% time high in air 2.7%
Avg distance to ball 2843.0
% time attacking third 20.3%
Demos / game 0.2
Demos taken / game 0.8
Shooting % 34.3%

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.7 0.75 0.65 – 0.78
Assists/game0.4 0.46 0.4 – 0.5
Saves/game0.75 0.9 0.76 – 1.0
Shots/game2.1 2.18 2.04 – 2.42

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
PumPum S22Veteran 0.50.50.62 1.16
Ko Nanakusa S26Prospect 0.860.431.0 1.16
Dirt D Dan S23Veteran 0.640.390.9 1.40
Cujo_SZN S18Challenger 0.830.420.67 1.42
nickm S14Veteran 0.620.51.0 1.46
XxExGENxX S21Contender 0.760.481.09 1.47
RaymondPart1 S13Challenger 0.880.50.75 1.47
llToxic_Dripll S18Amateur 0.760.60.76 1.50
MedicMac121 S25Amateur 0.690.510.76 1.52
Turtle_Supreme S22Rival 0.60.41.0 1.54

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.