Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 411.44 | 13166 |
|
| Goals | 1.19 | 38 |
|
| Assists | 0.66 | 21 |
|
| Saves | 1.31 | 42 |
|
| Shots | 3.19 | 102 |
|
| Demos | 0.59 | 19 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 411.44 | #96 / 1213 | #12 / 164 |
| Goals | 1.19 | #54 / 1213 | #8 / 164 |
| Assists | 0.66 | #256 / 1213 | #38 / 164 |
| Saves | 1.31 | #457 / 1213 | #70 / 164 |
| Demos | 0.59 | #745 / 1213 | #114 / 164 |
56% of the season is played (32 → ~57 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 13166 | 23452 | 23112 | 22949 – 23275 |
| Goals | 38 | 68 | 65 | 57 – 74 |
| Assists | 21 | 37 | 37 | 30 – 43 |
| Saves | 42 | 75 | 75 | 66 – 84 |
| Shots | 102 | 182 | 178 | 164 – 193 |
| Demos | 19 | 34 | 36 | 29 – 43 |
| MVPs | 7 | 12 | 12 | 8 – 16 |
No ballchasing replay data for this player. Advanced stats (boost, speed, positioning, demos) only exist for the ~37% of players whose matches/scrims were uploaded to ballchasing - coverage depends on who uploads, not on the player.
Data source: live (rscna.com) - standings & schedule refresh hourly.