Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 305.25 | 9768 |
|
| Goals | 0.81 | 26 |
|
| Assists | 0.62 | 20 |
|
| Saves | 0.84 | 27 |
|
| Shots | 2.19 | 70 |
|
| Demos | 0.78 | 25 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 305.25 | #727 / 1215 | #93 / 161 |
| Goals | 0.81 | #372 / 1215 | #54 / 161 |
| Assists | 0.62 | #297 / 1215 | #38 / 161 |
| Saves | 0.84 | #858 / 1215 | #116 / 161 |
| Demos | 0.78 | #609 / 1215 | #80 / 161 |
60% of the season is played (32 → ~53 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (175 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 9768 | 16178 | 16285 | 16285 | 16157 – 16412 |
| Goals | 26 | 43 | 43 | 43 | 36 – 49 |
| Assists | 20 | 33 | 33 | 32 | 27 – 38 |
| Saves | 27 | 45 | 46 | 47 | 39 – 53 |
| Shots | 70 | 116 | 117 | 119 | 106 – 128 |
| Demos | 25 | 41 | 42 | 42 | 35 – 49 |
| MVPs | 5 | 8 | 8 | 8 | 5 – 11 |
From 29 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 339.8 |
| Avg boost | 49.5 |
| Boost stolen / game | 340.6 |
| % time at 0 boost | 15.7% |
| Avg speed (uu/s) | 1502.0 |
| % supersonic | 10.1% |
| % time high in air | 3.3% |
| Avg distance to ball | 3242.6 |
| % time attacking third | 18.3% |
| Demos / game | 0.8 |
| Demos taken / game | 1.2 |
| Shooting % | 35.7% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Prospect | 26 | 0.62 | 0.35 | 0.96 | 362 |
| S21 | Prospect | 4 | 0.5 | 0.25 | 0.5 | 362 |
| S23 | Prospect | 60 | 1.0 | 0.52 | 0.98 | 345 |
| S24 | Challenger | 34 | 0.56 | 0.38 | 1.38 | 316 |
| S25 | Prospect | 55 | 0.87 | 0.64 | 1.36 | 356 |
| S26 | Prospect | 29 | 0.69 | 0.62 | 0.83 | 340 |
Data source: live (rscna.com) - standings & schedule refresh hourly.