Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 374.0 | 11220 |
|
| Goals | 0.73 | 22 |
|
| Assists | 0.63 | 19 |
|
| Saves | 1.43 | 43 |
|
| Shots | 3.2 | 96 |
|
| Demos | 0.33 | 10 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 374.0 | #253 / 1215 | #40 / 170 |
| Goals | 0.73 | #509 / 1215 | #79 / 170 |
| Assists | 0.63 | #290 / 1215 | #54 / 170 |
| Saves | 1.43 | #332 / 1215 | #62 / 170 |
| Demos | 0.33 | #901 / 1215 | #131 / 170 |
56% of the season is played (30 → ~53 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (56 games across 2 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 11220 | 19822 | 19725 | 19725 | 19576 – 19875 |
| Goals | 22 | 39 | 39 | 40 | 32 – 46 |
| Assists | 19 | 34 | 33 | 34 | 27 – 39 |
| Saves | 43 | 76 | 76 | 77 | 66 – 85 |
| Shots | 96 | 170 | 167 | 165 | 153 – 180 |
| Demos | 10 | 18 | 21 | 19 | 16 – 27 |
| MVPs | 5 | 9 | 9 | 9 | 6 – 12 |
From 30 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 387.4 |
| Avg boost | 51.8 |
| Boost stolen / game | 476.8 |
| % time at 0 boost | 13.0% |
| Avg speed (uu/s) | 1510.1 |
| % supersonic | 10.1% |
| % time high in air | 4.4% |
| Avg distance to ball | 2899.8 |
| % time attacking third | 21.9% |
| Demos / game | 0.3 |
| Demos taken / game | 0.7 |
| Shooting % | 21.9% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S24 | Veteran | 27 | 0.89 | 0.59 | 1.22 | 377 |
| S25 | Veteran | 29 | 0.83 | 0.72 | 2.0 | 384 |
| S26 | Veteran | 30 | 0.73 | 0.63 | 1.43 | 387 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 3008 | 1188-1219 | 49% | 398 |
| RSC (official) | 10 | 4-6 | 40% | 329 |
| Non-RSC ranked 3v3 | 187 | 76-67 | 53% | 329 |
| Non-RSC other | 2811 | 1108-1146 | 49% | 403 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.