Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 353.14 | 12360 |
|
| Goals | 0.97 | 34 |
|
| Assists | 0.29 | 10 |
|
| Saves | 1.34 | 47 |
|
| Shots | 2.37 | 83 |
|
| Demos | 0.54 | 19 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 353.14 | #398 / 1215 | #27 / 134 |
| Goals | 0.97 | #179 / 1215 | #21 / 134 |
| Assists | 0.29 | #860 / 1215 | #96 / 134 |
| Saves | 1.34 | #428 / 1215 | #31 / 134 |
| Demos | 0.54 | #783 / 1215 | #78 / 134 |
64% of the season is played (35 → ~54 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (114 games across 2 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 12360 | 19070 | 18942 | 18942 | 18817 – 19067 |
| Goals | 34 | 52 | 52 | 53 | 45 – 58 |
| Assists | 10 | 15 | 16 | 16 | 12 – 20 |
| Saves | 47 | 73 | 72 | 72 | 64 – 79 |
| Shots | 83 | 128 | 128 | 129 | 118 – 138 |
| Demos | 19 | 29 | 30 | 28 | 25 – 35 |
| MVPs | 9 | 14 | 14 | 14 | 10 – 17 |
From 31 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 319.1 |
| Avg boost | 52.2 |
| Boost stolen / game | 315.4 |
| % time at 0 boost | 9.2% |
| Avg speed (uu/s) | 1431.2 |
| % supersonic | 8.8% |
| % time high in air | 2.3% |
| Avg distance to ball | 3207.0 |
| % time attacking third | 17.0% |
| Demos / game | 0.5 |
| Demos taken / game | 0.8 |
| Shooting % | 39.6% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S24 | Amateur | 56 | 0.93 | 0.45 | 1.27 | 255 |
| S25 | Contender | 58 | 1.03 | 0.33 | 1.29 | 316 |
| S26 | Contender | 31 | 1.03 | 0.32 | 1.29 | 319 |
Data source: live (rscna.com) - standings & schedule refresh hourly.