Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 336.75 | 1347 |
|
| Goals | 0.5 | 2 |
|
| Assists | 0.5 | 2 |
|
| Saves | 1.5 | 6 |
|
| Shots | 2.5 | 10 |
|
| Demos | 2.0 | 8 |
|
| Stat | Per game | Overall rank | Rank in Premier |
|---|---|---|---|
| Points | 336.75 | #526 / 1213 | #30 / 73 |
| Goals | 0.5 | #771 / 1213 | #44 / 73 |
| Assists | 0.5 | #509 / 1213 | #32 / 73 |
| Saves | 1.5 | #241 / 1213 | #21 / 73 |
| Demos | 2.0 | #38 / 1213 | #7 / 73 |
64% of the season is played (4 → ~6 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 1347 | 2020 | 2055 | 2018 – 2092 |
| Goals | 2 | 3 | 3 | 2 – 5 |
| Assists | 2 | 3 | 3 | 2 – 5 |
| Saves | 6 | 9 | 9 | 7 – 11 |
| Shots | 10 | 15 | 15 | 12 – 19 |
| Demos | 8 | 12 | 11 | 9 – 13 |
| MVPs | 0 | 0 | 0 | 0 – 1 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 385.0 |
| Avg boost | 48.7 |
| Boost stolen / game | 705.0 |
| % time at 0 boost | 9.9% |
| Avg speed (uu/s) | 1653.6 |
| % supersonic | 18.2% |
| % time high in air | 5.6% |
| Avg distance to ball | 2910.4 |
| % time attacking third | 22.1% |
| Demos / game | 2.0 |
| Demos taken / game | 1.0 |
| Shooting % | 20.0% |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 134 | 79-39 | 67% | 372 |
| Non-RSC ranked 3v3 | 20 | 11-3 | 79% | 374 |
| Non-RSC other | 114 | 68-36 | 65% | 372 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.