Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 383.06 | 6895 |
|
| Goals | 0.61 | 11 |
|
| Assists | 0.61 | 11 |
|
| Saves | 1.83 | 33 |
|
| Shots | 2.89 | 52 |
|
| Demos | 1.06 | 19 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 383.06 | #203 / 1215 | #31 / 170 |
| Goals | 0.61 | #684 / 1215 | #104 / 170 |
| Assists | 0.61 | #318 / 1215 | #58 / 170 |
| Saves | 1.83 | #61 / 1215 | #12 / 170 |
| Demos | 1.06 | #369 / 1215 | #61 / 170 |
56% of the season is played (18 → ~32 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (158 games across 3 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 6895 | 12258 | 12133 | 12133 | 12018 – 12248 |
| Goals | 11 | 20 | 20 | 20 | 15 – 25 |
| Assists | 11 | 20 | 19 | 19 | 15 – 24 |
| Saves | 33 | 59 | 57 | 56 | 49 – 65 |
| Shots | 52 | 92 | 91 | 90 | 81 – 101 |
| Demos | 19 | 34 | 34 | 35 | 28 – 40 |
| MVPs | 2 | 4 | 4 | 4 | 2 – 6 |
From 18 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 446.3 |
| Avg boost | 53.7 |
| Boost stolen / game | 712.1 |
| % time at 0 boost | 14.7% |
| Avg speed (uu/s) | 1575.3 |
| % supersonic | 17.4% |
| % time high in air | 5.0% |
| Avg distance to ball | 3075.6 |
| % time attacking third | 21.3% |
| Demos / game | 1.1 |
| Demos taken / game | 1.2 |
| Shooting % | 21.4% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S23 | Veteran | 60 | 0.62 | 0.42 | 1.47 | 401 |
| S24 | Veteran | 55 | 0.84 | 0.51 | 1.44 | 411 |
| S25 | Veteran | 43 | 0.67 | 0.37 | 1.12 | 434 |
| S26 | Veteran | 18 | 0.61 | 0.61 | 1.83 | 446 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 2769 | 1070-1188 | 47% | 367 |
| RSC (official) | 18 | 11-6 | 65% | 382 |
| Non-RSC ranked 3v3 | 412 | 141-176 | 44% | 316 |
| Non-RSC other | 2339 | 918-1006 | 48% | 376 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.61 | 0.71 | 0.61 – 0.8 |
| Assists/game | 0.61 | 0.57 | 0.55 – 0.63 |
| Saves/game | 1.83 | 1.75 | 1.66 – 1.92 |
| Shots/game | 2.89 | 2.69 | 2.58 – 2.82 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Shadohkamii | S21 | Challenger | 0.55 | 0.64 | 1.91 | 0.92 |
| Slow | S21 | Master | 0.68 | 0.63 | 1.66 | 0.93 |
| CrowBar7570 | S25 | Rival | 0.68 | 0.57 | 2.0 | 1.06 |
| Detta | S21 | Elite | 0.75 | 0.62 | 2.0 | 1.11 |
| Oksano.- | S21 | Challenger | 0.71 | 0.42 | 1.75 | 1.18 |
| PackRL | S25 | Elite | 0.54 | 0.5 | 1.68 | 1.18 |
| A Calm Panda | S17 | Veteran | 0.88 | 0.56 | 1.88 | 1.23 |
| Sakuta | S24 | Elite | 0.77 | 0.61 | 2.02 | 1.23 |
| Water RL | S21 | Premier | 0.81 | 0.5 | 1.69 | 1.25 |
| liam | S23 | Master | 0.61 | 0.56 | 1.48 | 1.27 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Note: this name has 2 entries (e.g. a substitute in another tier); showing the most-played one.
Data source: live (rscna.com) - standings & schedule refresh hourly.