Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 342.48 | 9932 |
|
| Goals | 0.55 | 16 |
|
| Assists | 0.66 | 19 |
|
| Saves | 1.45 | 42 |
|
| Shots | 2.14 | 62 |
|
| Demos | 1.14 | 33 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 342.48 | #475 / 1215 | #81 / 170 |
| Goals | 0.55 | #756 / 1215 | #113 / 170 |
| Assists | 0.66 | #265 / 1215 | #48 / 170 |
| Saves | 1.45 | #317 / 1215 | #58 / 170 |
| Demos | 1.14 | #308 / 1215 | #51 / 170 |
56% of the season is played (29 → ~52 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 9932 | 17809 | 17867 | 17721 – 18012 |
| Goals | 16 | 29 | 30 | 24 – 36 |
| Assists | 19 | 34 | 34 | 27 – 40 |
| Saves | 42 | 75 | 75 | 66 – 84 |
| Shots | 62 | 111 | 114 | 102 – 125 |
| Demos | 33 | 59 | 59 | 51 – 67 |
| MVPs | 2 | 4 | 4 | 2 – 6 |
From 26 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 454.4 |
| Avg boost | 49.0 |
| Boost stolen / game | 592.2 |
| % time at 0 boost | 14.9% |
| Avg speed (uu/s) | 1567.7 |
| % supersonic | 19.3% |
| % time high in air | 6.2% |
| Avg distance to ball | 3071.2 |
| % time attacking third | 20.7% |
| Demos / game | 1.2 |
| Demos taken / game | 0.9 |
| Shooting % | 32.5% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.58 | 0.66 | 0.59 – 0.7 |
| Assists/game | 0.61 | 0.59 | 0.55 – 0.64 |
| Saves/game | 1.42 | 1.44 | 1.38 – 1.5 |
| Shots/game | 2.15 | 2.28 | 2.13 – 2.4 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Taiga | S26 | Elite | 0.6 | 0.7 | 1.4 | 0.78 |
| FrenchyNF | S25 | Premier | 0.68 | 0.59 | 1.38 | 0.88 |
| Slvr. | S21 | Master | 0.56 | 0.53 | 1.56 | 0.97 |
| RealMrGreen | S25 | Rival | 0.6 | 0.51 | 1.57 | 1.03 |
| Verza | S19 | Elite | 0.42 | 0.58 | 1.5 | 1.06 |
| zZirellia | S25 | Prospect | 0.73 | 0.62 | 1.31 | 1.12 |
| ExyRL. | S24 | Elite | 0.54 | 0.54 | 1.46 | 1.13 |
| grip reaper | S24 | Master | 0.67 | 0.59 | 1.61 | 1.16 |
| Miso | S19 | Veteran | 0.59 | 0.65 | 1.47 | 1.17 |
| Fanatic | S21 | Master | 0.6 | 0.55 | 1.5 | 1.25 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.