Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 349.41 | 9434 |
|
| Goals | 0.67 | 18 |
|
| Assists | 0.59 | 16 |
|
| Saves | 1.41 | 38 |
|
| Shots | 2.59 | 70 |
|
| Demos | 0.81 | 22 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 349.41 | #421 / 1213 | #41 / 107 |
| Goals | 0.67 | #585 / 1213 | #46 / 107 |
| Assists | 0.59 | #381 / 1213 | #30 / 107 |
| Saves | 1.41 | #346 / 1213 | #40 / 107 |
| Demos | 0.81 | #575 / 1213 | #56 / 107 |
60% of the season is played (27 → ~45 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (125 games across 3 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 9434 | 15723 | 15731 | 15731 | 15606 – 15856 |
| Goals | 18 | 30 | 30 | 29 | 25 – 36 |
| Assists | 16 | 27 | 26 | 27 | 21 – 31 |
| Saves | 38 | 63 | 63 | 61 | 55 – 71 |
| Shots | 70 | 117 | 116 | 116 | 106 – 127 |
| Demos | 22 | 37 | 38 | 35 | 32 – 45 |
| MVPs | 2 | 3 | 4 | 4 | 2 – 6 |
From 27 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 381.0 |
| Avg boost | 46.4 |
| Boost stolen / game | 421.3 |
| % time at 0 boost | 13.3% |
| Avg speed (uu/s) | 1540.6 |
| % supersonic | 12.6% |
| % time high in air | 5.6% |
| Avg distance to ball | 3036.8 |
| % time attacking third | 20.1% |
| Demos / game | 0.8 |
| Demos taken / game | 1.3 |
| Shooting % | 24.9% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S23 | Premier | 28 | 0.5 | 0.54 | 1.04 | 384 |
| S24 | Premier | 49 | 0.55 | 0.53 | 1.16 | 390 |
| S25 | Master | 48 | 0.6 | 0.85 | 1.0 | 399 |
| S26 | Master | 27 | 0.67 | 0.59 | 1.41 | 381 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 2546 | 1040-1026 | 50% | 423 |
| RSC (official) | 25 | 5-13 | 28% | 362 |
| Non-RSC ranked 3v3 | 326 | 134-103 | 57% | 332 |
| Non-RSC other | 2195 | 901-910 | 50% | 437 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.67 | 0.71 | 0.62 – 0.75 |
| Assists/game | 0.59 | 0.59 | 0.56 – 0.63 |
| Saves/game | 1.41 | 1.47 | 1.39 – 1.5 |
| Shots/game | 2.59 | 2.48 | 2.39 – 2.62 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| peach | S23 | Master | 0.73 | 0.6 | 1.47 | 0.73 |
| SWZYY GN | S24 | Challenger | 0.55 | 0.57 | 1.45 | 0.75 |
| WashedDonk | S24 | Veteran | 0.71 | 0.57 | 1.51 | 0.79 |
| hi stats its Snack Time! | S22 | Master | 0.79 | 0.72 | 1.46 | 0.87 |
| Danub | S25 | Rival | 0.76 | 0.53 | 1.53 | 0.90 |
| Ay G. | S23 | Elite | 0.6 | 0.7 | 1.44 | 0.91 |
| noot | S24 | Rival | 0.82 | 0.58 | 1.42 | 0.91 |
| Ninjatron | S25 | Veteran | 0.67 | 0.53 | 1.61 | 0.92 |
| Rule | S23 | Premier | 0.6 | 0.62 | 1.49 | 0.93 |
| AcP. | S14 | Veteran | 0.75 | 0.56 | 1.31 | 0.94 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.