Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 414.79 | 11614 |
|
| Goals | 1.25 | 35 |
|
| Assists | 0.43 | 12 |
|
| Saves | 1.39 | 39 |
|
| Shots | 3.04 | 85 |
|
| Demos | 1.25 | 35 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 414.79 | #81 / 1215 | #13 / 161 |
| Goals | 1.25 | #35 / 1215 | #5 / 161 |
| Assists | 0.43 | #685 / 1215 | #95 / 161 |
| Saves | 1.39 | #364 / 1215 | #38 / 161 |
| Demos | 1.25 | #237 / 1215 | #26 / 161 |
60% of the season is played (28 → ~47 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 11614 | 19495 | 19139 | 19002 – 19277 |
| Goals | 35 | 59 | 57 | 49 – 64 |
| Assists | 12 | 20 | 21 | 16 – 25 |
| Saves | 39 | 65 | 65 | 57 – 73 |
| Shots | 85 | 143 | 140 | 128 – 152 |
| Demos | 35 | 59 | 57 | 50 – 65 |
| MVPs | 10 | 17 | 16 | 12 – 20 |
From 24 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 417.7 |
| Avg boost | 50.2 |
| Boost stolen / game | 488.0 |
| % time at 0 boost | 13.5% |
| Avg speed (uu/s) | 1567.4 |
| % supersonic | 14.9% |
| % time high in air | 3.4% |
| Avg distance to ball | 3180.4 |
| % time attacking third | 20.8% |
| Demos / game | 1.2 |
| Demos taken / game | 0.6 |
| Shooting % | 39.9% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.21 | 1.12 | 1.02 – 1.21 |
| Assists/game | 0.5 | 0.56 | 0.47 – 0.61 |
| Saves/game | 1.33 | 1.35 | 1.31 – 1.44 |
| Shots/game | 3.04 | 3.0 | 2.92 – 3.14 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| SgtPickle | S21 | Master | 1.06 | 0.39 | 1.36 | 0.84 |
| Assassin_funny. | S24 | Rival | 1.25 | 0.56 | 1.42 | 0.89 |
| Mathews175 | S17 | Veteran | 1.12 | 0.62 | 1.31 | 0.97 |
| JayX | S22 | Elite | 1.21 | 0.54 | 1.33 | 1.03 |
| Catlas | S26 | Veteran | 1.08 | 0.58 | 1.38 | 1.08 |
| Luigi | S22 | Premier | 1.02 | 0.62 | 1.44 | 1.09 |
| Flame_rl10 | S26 | Veteran | 1.24 | 0.4 | 1.56 | 1.09 |
| Rzemb1e | S25 | Master | 1.02 | 0.47 | 1.5 | 1.09 |
| LMNS | S23 | Master | 1.14 | 0.58 | 1.41 | 1.12 |
| KAYO | S25 | Veteran | 1.11 | 0.66 | 1.34 | 1.12 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.