King of Darkness SNACK!

Master - FA - 1-3 (0.250)
👤 Career - also played as Snack Time!, hi stats its Snack Time!, magician snack time
90 OVR
overall rating (0–100) · 4 games · how is this calculated?
Overall rating 90/100 Tier dominance: 50th (-0.2 SD) Projects as: Master Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
1
25% of games
Shot %
30%

Per-game production (percentile within Master)

StatPer gameTotalPercentile in tier
Points 360.0 1440
53rd
Goals 0.75 3
47th
Assists 0.25 1
12th
Saves 1.5 6
55th
Shots 2.5 10
41st
Demos 0.75 3
17th

League ranking (per game, among 1213 players)

StatPer gameOverall rankRank in Master
Points360.0 #347 / 1213 #37 / 107
Goals0.75 #443 / 1213 #37 / 107
Assists0.25 #865 / 1213 #69 / 107
Saves1.5 #241 / 1213 #29 / 107
Demos0.75 #620 / 1213 #63 / 107

Season projection

Low confidence

60% of the season is played (4 → ~7 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (153 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 1440 2520 2502 2502 2456 – 2549
Goals 3 5 5 6 3 – 7
Assists 1 2 2 3 1 – 4
Saves 6 10 10 10 7 – 13
Shots 10 18 18 18 14 – 22
Demos 3 5 6 6 4 – 9
MVPs 1 2 2 2 1 – 3

Advanced stats (ballchasing)

From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.

Boost / min 385.1
Avg boost 48.3
Boost stolen / game 406.8
% time at 0 boost 10.7%
Avg speed (uu/s) 1479.3
% supersonic 10.5%
% time high in air 5.5%
Avg distance to ball 2878.0
% time attacking third 22.4%
Demos / game 0.8
Demos taken / game 2.2
Shooting % 30.0%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Master8 1.120.751.38 372
S22Master43 0.790.721.46 378
S23Elite31 1.00.481.61 378
S24Elite63 1.050.671.21 389
S25Master8 1.250.880.75 412
S26Master4 0.750.251.5 385

Beyond RSC - lifetime & other play

External skill estimate: ~92 OVR High confidence — inferred from 447 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 90.
SourceGames RecordWin % Score/g
Lifetime (all)69033069-2553 55% 453
RSC (official)267-13 35% 382
Non-RSC ranked 3v3447182-176 51% 374
Non-RSC other64302880-2364 55% 459

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)


Data source: live (rscna.com) - standings & schedule refresh hourly.