Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 360.0 | 1440 |
|
| Goals | 0.75 | 3 |
|
| Assists | 0.25 | 1 |
|
| Saves | 1.5 | 6 |
|
| Shots | 2.5 | 10 |
|
| Demos | 0.75 | 3 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 360.0 | #347 / 1213 | #37 / 107 |
| Goals | 0.75 | #443 / 1213 | #37 / 107 |
| Assists | 0.25 | #865 / 1213 | #69 / 107 |
| Saves | 1.5 | #241 / 1213 | #29 / 107 |
| Demos | 0.75 | #620 / 1213 | #63 / 107 |
60% of the season is played (4 → ~7 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (153 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 1440 | 2520 | 2502 | 2502 | 2456 – 2549 |
| Goals | 3 | 5 | 5 | 6 | 3 – 7 |
| Assists | 1 | 2 | 2 | 3 | 1 – 4 |
| Saves | 6 | 10 | 10 | 10 | 7 – 13 |
| Shots | 10 | 18 | 18 | 18 | 14 – 22 |
| Demos | 3 | 5 | 6 | 6 | 4 – 9 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 3 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 385.1 |
| Avg boost | 48.3 |
| Boost stolen / game | 406.8 |
| % time at 0 boost | 10.7% |
| Avg speed (uu/s) | 1479.3 |
| % supersonic | 10.5% |
| % time high in air | 5.5% |
| Avg distance to ball | 2878.0 |
| % time attacking third | 22.4% |
| Demos / game | 0.8 |
| Demos taken / game | 2.2 |
| Shooting % | 30.0% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Master | 8 | 1.12 | 0.75 | 1.38 | 372 |
| S22 | Master | 43 | 0.79 | 0.72 | 1.46 | 378 |
| S23 | Elite | 31 | 1.0 | 0.48 | 1.61 | 378 |
| S24 | Elite | 63 | 1.05 | 0.67 | 1.21 | 389 |
| S25 | Master | 8 | 1.25 | 0.88 | 0.75 | 412 |
| S26 | Master | 4 | 0.75 | 0.25 | 1.5 | 385 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6903 | 3069-2553 | 55% | 453 |
| RSC (official) | 26 | 7-13 | 35% | 382 |
| Non-RSC ranked 3v3 | 447 | 182-176 | 51% | 374 |
| Non-RSC other | 6430 | 2880-2364 | 55% | 459 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.