Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 360.85 | 7217 |
|
| Goals | 0.6 | 12 |
|
| Assists | 0.4 | 8 |
|
| Saves | 1.95 | 39 |
|
| Shots | 2.65 | 53 |
|
| Demos | 1.25 | 25 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 360.85 | #339 / 1213 | #47 / 164 |
| Goals | 0.6 | #684 / 1213 | #98 / 164 |
| Assists | 0.4 | #710 / 1213 | #106 / 164 |
| Saves | 1.95 | #44 / 1213 | #6 / 164 |
| Demos | 1.25 | #238 / 1213 | #33 / 164 |
56% of the season is played (20 → ~36 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (53 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 7217 | 12991 | 12911 | 12911 | 12790 – 13032 |
| Goals | 12 | 22 | 22 | 23 | 17 – 27 |
| Assists | 8 | 14 | 15 | 15 | 11 – 19 |
| Saves | 39 | 70 | 67 | 66 | 59 – 76 |
| Shots | 53 | 95 | 95 | 94 | 84 – 105 |
| Demos | 25 | 45 | 44 | 46 | 37 – 51 |
| MVPs | 3 | 5 | 5 | 5 | 3 – 8 |
From 20 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 361.0 |
| Avg boost | 41.3 |
| Boost stolen / game | 504.9 |
| % time at 0 boost | 12.6% |
| Avg speed (uu/s) | 1486.5 |
| % supersonic | 10.4% |
| % time high in air | 2.9% |
| Avg distance to ball | 2873.0 |
| % time attacking third | 21.5% |
| Demos / game | 1.2 |
| Demos taken / game | 1.2 |
| Shooting % | 22.0% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Rival | 53 | 0.79 | 0.43 | 1.26 | 347 |
| S26 | Rival | 20 | 0.6 | 0.4 | 1.95 | 361 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.6 | 0.67 | 0.61 – 0.71 |
| Assists/game | 0.4 | 0.47 | 0.36 – 0.5 |
| Saves/game | 1.95 | 1.75 | 1.73 – 1.84 |
| Shots/game | 2.65 | 2.57 | 2.42 – 2.78 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| kalten | S26 | Elite | 0.58 | 0.48 | 1.77 | 0.94 |
| mr_marino_ | S25 | Veteran | 0.71 | 0.47 | 2.14 | 1.08 |
| Jaegie | S20 | Rival | 0.53 | 0.47 | 1.84 | 1.11 |
| Yurrbo? | S22 | Rival | 0.85 | 0.3 | 1.85 | 1.12 |
| Ghostie | S25 | Rival | 0.68 | 0.53 | 1.83 | 1.24 |
| LC Spirit | S24 | Elite | 0.66 | 0.47 | 1.87 | 1.27 |
| Crypt1cGames | S17 | Challenger | 0.62 | 0.31 | 1.69 | 1.30 |
| CHAZZtheDR | S19 | Rival | 0.5 | 0.5 | 1.75 | 1.32 |
| ShoddyWolfman | S23 | Rival | 0.59 | 0.44 | 1.54 | 1.33 |
| buckle | S26 | Elite | 0.62 | 0.62 | 2.0 | 1.35 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.