Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 306.12 | 2449 |
|
| Goals | 1.0 | 8 |
|
| Assists | 0.12 | 1 |
|
| Saves | 1.12 | 9 |
|
| Shots | 2.25 | 18 |
|
| Demos | 0.75 | 6 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 306.12 | #722 / 1215 | #120 / 170 |
| Goals | 1.0 | #132 / 1215 | #21 / 170 |
| Assists | 0.12 | #923 / 1215 | #135 / 170 |
| Saves | 1.12 | #656 / 1215 | #108 / 170 |
| Demos | 0.75 | #633 / 1215 | #99 / 170 |
56% of the season is played (8 → ~14 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (121 games across 3 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 2449 | 4286 | 4429 | 4429 | 4363 – 4496 |
| Goals | 8 | 14 | 13 | 13 | 10 – 17 |
| Assists | 1 | 2 | 3 | 3 | 1 – 5 |
| Saves | 9 | 16 | 17 | 18 | 12 – 21 |
| Shots | 18 | 32 | 33 | 32 | 27 – 38 |
| Demos | 6 | 10 | 11 | 10 | 8 – 15 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 3 |
From 8 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 350.6 |
| Avg boost | 48.2 |
| Boost stolen / game | 550.5 |
| % time at 0 boost | 8.4% |
| Avg speed (uu/s) | 1432.5 |
| % supersonic | 8.9% |
| % time high in air | 3.6% |
| Avg distance to ball | 3173.6 |
| % time attacking third | 20.7% |
| Demos / game | 0.8 |
| Demos taken / game | 1.5 |
| Shooting % | 44.2% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S23 | Veteran | 8 | 0.5 | 0.25 | 1.25 | 347 |
| S24 | Rival | 62 | 0.9 | 0.56 | 1.76 | 380 |
| S25 | Veteran | 51 | 0.61 | 0.49 | 1.82 | 373 |
| S26 | Veteran | 8 | 1.0 | 0.12 | 1.12 | 351 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.0 | 0.83 | 0.82 – 0.94 |
| Assists/game | 0.12 | 0.26 | 0.25 – 0.31 |
| Saves/game | 1.12 | 1.13 | 0.95 – 1.2 |
| Shots/game | 2.25 | 2.41 | 2.18 – 2.56 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Pure_Pusher | S23 | Challenger | 1.08 | 0.26 | 1.25 | 1.23 |
| DinninDu | S23 | Rival | 0.81 | 0.31 | 1.08 | 1.25 |
| baltostorm | S23 | Challenger | 1.0 | 0.2 | 1.2 | 1.27 |
| TyTy | S14 | Elite | 0.81 | 0.31 | 1.12 | 1.37 |
| Trudsky | S18 | Challenger | 1.0 | 0.0 | 1.27 | 1.39 |
| Deifik | S17 | Challenger | 0.82 | 0.27 | 1.0 | 1.39 |
| SHHHM3LLIT | S20 | Contender | 0.82 | 0.24 | 0.88 | 1.41 |
| ShiftDrink | S24 | Challenger | 0.83 | 0.14 | 1.33 | 1.44 |
| AKU Lmlt | S14 | Challenger | 0.83 | 0.25 | 0.83 | 1.46 |
| dyl | S21 | Challenger | 0.75 | 0.25 | 1.15 | 1.49 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.