KrsOneTwoThree1

Veteran - Dread - 1-7 (0.125)
63 OVR
overall rating (0–100) · 8 games · how is this calculated?
Overall rating 63/100 Tier dominance: 32nd (-0.4 SD) Projects as: Veteran Role: Striker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
1
12% of games
Shot %
44%

Per-game production (percentile within Veteran)

StatPer gameTotalPercentile in tier
Points 306.12 2449
12th
Goals 1.0 8
79th
Assists 0.12 1
1st
Saves 1.12 9
20th
Shots 2.25 18
26th
Demos 0.75 6
26th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Veteran
Points306.12 #722 / 1215 #120 / 170
Goals1.0 #132 / 1215 #21 / 170
Assists0.12 #923 / 1215 #135 / 170
Saves1.12 #656 / 1215 #108 / 170
Demos0.75 #633 / 1215 #99 / 170

Season projection

Low confidence

56% of the season is played (8 → ~14 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (121 games across 3 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 2449 4286 4429 4429 4363 – 4496
Goals 8 14 13 13 10 – 17
Assists 1 2 3 3 1 – 5
Saves 9 16 17 18 12 – 21
Shots 18 32 33 32 27 – 38
Demos 6 10 11 10 8 – 15
MVPs 1 2 2 2 1 – 3

Advanced stats (ballchasing)

From 8 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.

Boost / min 350.6
Avg boost 48.2
Boost stolen / game 550.5
% time at 0 boost 8.4%
Avg speed (uu/s) 1432.5
% supersonic 8.9%
% time high in air 3.6%
Avg distance to ball 3173.6
% time attacking third 20.7%
Demos / game 0.8
Demos taken / game 1.5
Shooting % 44.2%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S23Veteran8 0.50.251.25 347
S24Rival62 0.90.561.76 380
S25Veteran51 0.610.491.82 373
S26Veteran8 1.00.121.12 351

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game1.0 0.83 0.82 – 0.94
Assists/game0.12 0.26 0.25 – 0.31
Saves/game1.12 1.13 0.95 – 1.2
Shots/game2.25 2.41 2.18 – 2.56

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Pure_Pusher S23Challenger 1.080.261.25 1.23
DinninDu S23Rival 0.810.311.08 1.25
baltostorm S23Challenger 1.00.21.2 1.27
TyTy S14Elite 0.810.311.12 1.37
Trudsky S18Challenger 1.00.01.27 1.39
Deifik S17Challenger 0.820.271.0 1.39
SHHHM3LLIT S20Contender 0.820.240.88 1.41
ShiftDrink S24Challenger 0.830.141.33 1.44
AKU Lmlt S14Challenger 0.830.250.83 1.46
dyl S21Challenger 0.750.251.15 1.49

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.