Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 367.85 | 7357 |
|
| Goals | 0.7 | 14 |
|
| Assists | 0.45 | 9 |
|
| Saves | 1.5 | 30 |
|
| Shots | 1.9 | 38 |
|
| Demos | 1.1 | 22 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 367.85 | #288 / 1215 | #38 / 164 |
| Goals | 0.7 | #553 / 1215 | #75 / 164 |
| Assists | 0.45 | #644 / 1215 | #94 / 164 |
| Saves | 1.5 | #240 / 1215 | #32 / 164 |
| Demos | 1.1 | #327 / 1215 | #47 / 164 |
56% of the season is played (20 → ~36 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 7357 | 13243 | 13121 | 12999 – 13243 |
| Goals | 14 | 25 | 25 | 20 – 31 |
| Assists | 9 | 16 | 17 | 12 – 21 |
| Saves | 30 | 54 | 53 | 46 – 61 |
| Shots | 38 | 68 | 71 | 62 – 80 |
| Demos | 22 | 40 | 39 | 33 – 46 |
| MVPs | 3 | 5 | 5 | 3 – 8 |
From 17 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 412.2 |
| Avg boost | 51.7 |
| Boost stolen / game | 496.4 |
| % time at 0 boost | 11.2% |
| Avg speed (uu/s) | 1537.9 |
| % supersonic | 14.0% |
| % time high in air | 4.4% |
| Avg distance to ball | 3094.7 |
| % time attacking third | 18.7% |
| Demos / game | 1.1 |
| Demos taken / game | 0.7 |
| Shooting % | 40.1% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.82 | 0.75 | 0.68 – 0.79 |
| Assists/game | 0.41 | 0.4 | 0.38 – 0.47 |
| Saves/game | 1.35 | 1.34 | 1.25 – 1.47 |
| Shots/game | 1.94 | 2.07 | 2.0 – 2.25 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Ghostie | S22 | Rival | 0.95 | 0.4 | 1.3 | 0.80 |
| anth0tex | S25 | Veteran | 0.59 | 0.39 | 1.37 | 0.93 |
| Its_Lost | S23 | Challenger | 0.75 | 0.38 | 1.38 | 1.02 |
| mxWEBBY | S21 | Rival | 0.75 | 0.4 | 1.55 | 1.03 |
| Turtle_Supreme | S25 | Rival | 0.63 | 0.44 | 1.14 | 1.06 |
| EliTW22Playz | S21 | Master | 0.92 | 0.46 | 1.46 | 1.07 |
| Giltch3dd | S25 | Contender | 0.7 | 0.46 | 1.26 | 1.09 |
| LoonaKami | S25 | Elite | 0.76 | 0.49 | 1.33 | 1.09 |
| Chillin | S25 | Elite | 0.76 | 0.35 | 1.47 | 1.14 |
| Wavy | S22 | Rival | 0.58 | 0.42 | 1.25 | 1.15 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.