Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 245.8 | 1229 |
|
| Goals | 0.0 | 0 |
|
| Assists | 0.4 | 2 |
|
| Saves | 1.2 | 6 |
|
| Shots | 2.4 | 12 |
|
| Demos | 0.8 | 4 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 245.8 | #908 / 1215 | #131 / 166 |
| Goals | 0.0 | #934 / 1215 | #132 / 166 |
| Assists | 0.4 | #725 / 1215 | #103 / 166 |
| Saves | 1.2 | #573 / 1215 | #82 / 166 |
| Demos | 0.8 | #595 / 1215 | #75 / 166 |
60% of the season is played (5 → ~8 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 1229 | 1966 | 2143 | 2100 – 2186 |
| Goals | 0 | 0 | 1 | 0 – 3 |
| Assists | 2 | 3 | 3 | 2 – 5 |
| Saves | 6 | 10 | 10 | 7 – 13 |
| Shots | 12 | 19 | 19 | 16 – 23 |
| Demos | 4 | 6 | 7 | 4 – 9 |
| MVPs | 0 | 0 | 0 | 0 – 1 |
From 3 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 396.3 |
| Avg boost | 43.2 |
| Boost stolen / game | 442.7 |
| % time at 0 boost | 16.5% |
| Avg speed (uu/s) | 1556.6 |
| % supersonic | 12.6% |
| % time high in air | 3.1% |
| Avg distance to ball | 3188.7 |
| % time attacking third | 18.2% |
| Demos / game | 1.0 |
| Demos taken / game | 4.3 |
| Shooting % | 0.0% |
Data source: live (rscna.com) - standings & schedule refresh hourly.