Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 302.16 | 5741 |
|
| Goals | 0.58 | 11 |
|
| Assists | 0.63 | 12 |
|
| Saves | 1.16 | 22 |
|
| Shots | 2.05 | 39 |
|
| Demos | 0.63 | 12 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 302.16 | #742 / 1215 | #67 / 107 |
| Goals | 0.58 | #727 / 1215 | #60 / 107 |
| Assists | 0.63 | #291 / 1215 | #24 / 107 |
| Saves | 1.16 | #623 / 1215 | #58 / 107 |
| Demos | 0.63 | #729 / 1215 | #70 / 107 |
60% of the season is played (19 → ~32 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 5741 | 9669 | 9850 | 9750 – 9950 |
| Goals | 11 | 19 | 19 | 15 – 24 |
| Assists | 12 | 20 | 20 | 15 – 24 |
| Saves | 22 | 37 | 38 | 32 – 44 |
| Shots | 39 | 66 | 68 | 59 – 76 |
| Demos | 12 | 20 | 22 | 17 – 27 |
| MVPs | 1 | 2 | 2 | 1 – 4 |
From 17 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 405.3 |
| Avg boost | 49.3 |
| Boost stolen / game | 516.3 |
| % time at 0 boost | 12.4% |
| Avg speed (uu/s) | 1527.6 |
| % supersonic | 12.8% |
| % time high in air | 5.6% |
| Avg distance to ball | 2764.6 |
| % time attacking third | 20.2% |
| Demos / game | 0.7 |
| Demos taken / game | 1.1 |
| Shooting % | 30.6% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.65 | 0.58 | 0.5 – 0.67 |
| Assists/game | 0.71 | 0.65 | 0.6 – 0.68 |
| Saves/game | 1.24 | 1.24 | 1.17 – 1.32 |
| Shots/game | 1.94 | 2.15 | 2.0 – 2.23 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Kaye | S23 | Challenger | 0.68 | 0.71 | 1.24 | 0.53 |
| BankShark | S23 | Veteran | 0.55 | 0.67 | 1.36 | 0.76 |
| Rev | S14 | Elite | 0.62 | 0.62 | 1.25 | 0.82 |
| AcX | S24 | Master | 0.74 | 0.67 | 1.24 | 0.85 |
| snugcore | S26 | Master | 0.66 | 0.66 | 1.34 | 0.89 |
| bosco | S18 | Master | 0.5 | 0.67 | 1.17 | 0.91 |
| Angry-Hermit | S26 | Contender | 0.63 | 0.82 | 1.11 | 0.98 |
| CFBEAR8831 | S18 | Prospect | 0.5 | 0.75 | 1.25 | 1.03 |
| Cundy | S22 | Veteran | 0.43 | 0.67 | 1.18 | 1.07 |
| Cr1m5on_RL | S25 | Challenger | 0.58 | 0.58 | 1.39 | 1.12 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.