Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 321.25 | 1285 |
|
| Goals | 0.5 | 2 |
|
| Assists | 0.25 | 1 |
|
| Saves | 1.5 | 6 |
|
| Shots | 1.25 | 5 |
|
| Demos | 1.5 | 6 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 321.25 | #641 / 1215 | #102 / 179 |
| Goals | 0.5 | #791 / 1215 | #108 / 179 |
| Assists | 0.25 | #878 / 1215 | #126 / 179 |
| Saves | 1.5 | #240 / 1215 | #48 / 179 |
| Demos | 1.5 | #129 / 1215 | #21 / 179 |
56% of the season is played (4 → ~7 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (12 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 1285 | 2249 | 2315 | 2315 | 2269 – 2361 |
| Goals | 2 | 4 | 4 | 4 | 2 – 6 |
| Assists | 1 | 2 | 2 | 4 | 1 – 4 |
| Saves | 6 | 10 | 10 | 11 | 7 – 13 |
| Shots | 5 | 9 | 11 | 12 | 8 – 15 |
| Demos | 6 | 10 | 10 | 8 | 7 – 12 |
| MVPs | 0 | 0 | 0 | 0 | 0 – 1 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 402.8 |
| Avg boost | 51.3 |
| Boost stolen / game | 468.0 |
| % time at 0 boost | 10.1% |
| Avg speed (uu/s) | 1548.4 |
| % supersonic | 13.8% |
| % time high in air | 6.6% |
| Avg distance to ball | 2629.1 |
| % time attacking third | 18.1% |
| Demos / game | 1.5 |
| Demos taken / game | 0.5 |
| Shooting % | 40.0% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Elite | 12 | 0.5 | 1.17 | 1.58 | 404 |
| S26 | Elite | 4 | 0.5 | 0.25 | 1.5 | 403 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 5659 | 2244-2503 | 47% | 528 |
| RSC (official) | 119 | 40-63 | 39% | 355 |
| Non-RSC ranked 3v3 | 369 | 142-157 | 47% | 346 |
| Non-RSC other | 5171 | 2062-2283 | 47% | 545 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Data source: live (rscna.com) - standings & schedule refresh hourly.