Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 340.66 | 10901 |
|
| Goals | 1.16 | 37 |
|
| Assists | 0.66 | 21 |
|
| Saves | 0.81 | 26 |
|
| Shots | 2.47 | 79 |
|
| Demos | 1.06 | 34 |
|
| Stat | Per game | Overall rank | Rank in Amateur |
|---|---|---|---|
| Points | 340.66 | #496 / 1215 | #13 / 61 |
| Goals | 1.16 | #57 / 1215 | #8 / 61 |
| Assists | 0.66 | #257 / 1215 | #8 / 61 |
| Saves | 0.81 | #871 / 1215 | #26 / 61 |
| Demos | 1.06 | #353 / 1215 | #11 / 61 |
69% of the season is played (32 → ~46 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (122 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 10901 | 15670 | 15547 | 15547 | 15446 – 15649 |
| Goals | 37 | 53 | 52 | 52 | 46 – 58 |
| Assists | 21 | 30 | 30 | 29 | 25 – 34 |
| Saves | 26 | 37 | 38 | 37 | 33 – 43 |
| Shots | 79 | 114 | 112 | 113 | 104 – 121 |
| Demos | 34 | 49 | 48 | 49 | 42 – 53 |
| MVPs | 8 | 12 | 11 | 11 | 9 – 14 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 460.6 |
| Avg boost | 44.8 |
| Boost stolen / game | 545.6 |
| % time at 0 boost | 21.0% |
| Avg speed (uu/s) | 1516.0 |
| % supersonic | 12.9% |
| % time high in air | 2.3% |
| Avg distance to ball | 3108.6 |
| % time attacking third | 22.2% |
| Demos / game | 1.1 |
| Demos taken / game | 0.9 |
| Shooting % | 54.6% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S22 | Amateur | 8 | 1.12 | 0.62 | 0.25 | 414 |
| S23 | Amateur | 25 | 0.68 | 0.32 | 0.6 | 397 |
| S24 | Amateur | 44 | 0.84 | 0.43 | 0.73 | 452 |
| S25 | Amateur | 45 | 0.69 | 0.51 | 0.76 | 419 |
| S26 | Amateur | 28 | 1.11 | 0.57 | 0.79 | 461 |
Data source: live (rscna.com) - standings & schedule refresh hourly.